Ivan Savenko
bc96515cec
Simplify blukMoveArmy logic, fix army transfer bugs
2025-08-01 18:21:02 +03:00
Ivan Savenko
2ad75bbde7
Add check for victory condition on assembling artifact
2025-07-31 21:57:52 +03:00
Ivan Savenko
bfc7ca8c86
Fix regression - crash on attempt to load saved game
2025-07-31 21:55:46 +03:00
Ivan Savenko
c737b8bea3
Merge pull request #5940 from Laserlicht/case_insensitive
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case insensitive cheat identifier
2025-07-31 17:05:26 +03:00
Laserlicht
70c84910bd
code review
2025-07-31 00:46:43 +02:00
Ivan Savenko
b4693a9d7f
Merge pull request #5859 from IvanSavenko/antilag
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Lag compensation for multiplayer
2025-07-30 12:02:36 +03:00
Ivan Savenko
00e0173f18
Merge pull request #5920 from Opuszek/fix_berserk
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Implement berserk behavior if no unit in melee range or unit can shoot.
2025-07-30 12:01:58 +03:00
Ivan Savenko
1f9a1dbf37
Fix artifacts providing hero with banned spells
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Tomes of X Spells and Spellbinder's Hat (and any other sources for such
bonuses from mods) will no longer provide spells that are banned on map.
Option is only active for random maps and for HotA h3m's. RoE-SoD .h3m's
work as before.
If needed, behavior can be changed in config
2025-07-26 19:44:00 +03:00
Opuszek
6b97fc306d
fix berserk
2025-07-22 23:28:53 +02:00
Opuszek
ac3991b899
Rename a misleading method
2025-07-22 21:33:46 +02:00
Laserlicht
3975cc3ada
case insensitive cheat identifier
2025-07-20 13:56:14 +02:00
Ivan Savenko
241da5937d
First semi-working version of antilag for hero movement
2025-07-19 18:04:20 +03:00
Ivan Savenko
52da332640
GameHandler now uses GameConnectionID instead of connection pointers
2025-07-19 18:04:20 +03:00
Ivan Savenko
3576efc3f3
Initial version of antilag support
2025-07-19 18:04:20 +03:00
Ivan Savenko
58de180083
Split CConnection into GameConnection and IGameConnection classes
2025-07-19 18:04:20 +03:00
Ivan Savenko
3d63284c51
Extracted interface through which GameHandler interacts with VCMIServer
2025-07-19 18:04:20 +03:00
Ivan Savenko
6b382a979a
Added PackageReceived message to show when server starts pack processing
2025-07-19 18:04:20 +03:00
Ivan Savenko
163c95ffb0
Merge pull request #5926 from IvanSavenko/commander_fixes
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Fixes for commanders logic
2025-07-17 16:12:42 +03:00
Opuszek
c1ef3c42a9
fix formatting #3
2025-07-14 22:53:17 +02:00
Opuszek
3177d25042
fix formatting #2
2025-07-14 22:47:47 +02:00
Opuszek
fd1caf661f
fix formatting
2025-07-14 22:39:28 +02:00
Ivan Savenko
1727bff1e6
Limit commander experience level to map limit
2025-07-14 21:05:49 +03:00
Opuszek
28e4e6c8cb
Clean
2025-07-10 18:06:52 +02:00
Opuszek
e9f0ffed88
Make pass/force action spells take effect immediately after being reflected on an active unit
2025-07-10 18:02:39 +02:00
Opuszek
8e6af8ed78
refactor BattleFlowProcessor
2025-07-10 18:02:28 +02:00
Ivan Savenko
46072a1d60
Merge pull request #5896 from IvanSavenko/code_reorganize
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Split large source files into smaller files per 1 class
2025-07-08 10:47:13 +03:00
Ivan Savenko
8721bdd728
Split CCreatureSet file on .h/.cpp per class basis
2025-07-07 19:12:31 +03:00
Ivan Savenko
2ad186130f
Split MapDefines file on .h per class basis
2025-07-07 18:16:42 +03:00
Ivan Savenko
200850f56f
Add COMBAT_MANA_BONUS for Skyship
2025-07-06 15:36:51 +03:00
Ivan Savenko
c15f628761
Merge pull request #5743 from SoundSSGood/num-of-charges-per-spell
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Charge cost for charge based spells
2025-07-02 17:07:56 +03:00
SoundSSGood
1c0ef3bdf4
Captured artifacts msg fix
2025-07-02 12:57:57 +02:00
SoundSSGood
76debab846
HasChargesLimiter now works in "bonuses" json section
2025-06-30 18:41:22 +02:00
SoundSSGood
7f9936cf10
getSourcesForSpell
2025-06-30 18:41:20 +02:00
SoundSSGood
6752ab3a75
HAS_CHARGES_LIMITER
2025-06-30 18:39:57 +02:00
Ivan Savenko
4181514c3f
Fix incorrect movement gain from objects like Rally Flag
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Checked all possible places that can change move points - looks like all
of them expect absolute values
2025-06-24 16:25:15 +03:00
Ivan Savenko
b5255ce8a5
Do not allow interacting with other player that is engaged in combat
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May happen if players A and B made contact with player C (but not with
each other), and both players have attacked C at the same time on their
(still simultaneous) turn
2025-06-21 13:38:33 +03:00
Ivan Savenko
67244b64f6
Fix crash on coin flip
2025-06-21 13:38:33 +03:00
Laserlicht
cfc09389fa
Merge branch 'develop' into cheats
2025-06-19 19:05:31 +02:00
Laserlicht
7d8db1bd98
support all skills at once
2025-06-19 17:20:52 +02:00
Laserlicht
1659b225c6
add skill cheat
2025-06-19 16:52:19 +02:00
Ivan Savenko
50a207de85
Fix restoring of initial mana on restarting battle
2025-06-17 19:21:41 +03:00
Ivan Savenko
0ad4e80c7d
Rework and simplify logic of attaching heroes to bonus system
2025-06-17 14:37:25 +03:00
Ivan Savenko
4044e03c0a
Check for win/loss after removing hero from map
2025-06-16 13:23:59 +03:00
Ivan Savenko
2cd29c1893
Rework campaign bonuses storage in type-safe form
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Replaced campaign bonuses from using 3 integers to store anything with
type-safe version that uses std::variant that ensures that all bonuses
are in correct state.
Also removed "interesting" solutions like storing primary skills using
bit shifts.
Prerequirement for HotA campaign support
2025-06-15 17:01:14 +03:00
Ivan Savenko
9762e8493a
Add TRANSMUTATION_IMMUNITY bonus
2025-06-15 14:36:29 +03:00
Ivan Savenko
0e2463f9c4
Improvements to skeleton transformer logic
2025-06-15 14:36:29 +03:00
Ivan Savenko
e0de65d56c
Reworked & fixed DARKNESS bonuses and lookout tower / skyship logic
2025-06-15 14:36:29 +03:00
Ivan Savenko
a305ed28bb
Support for loading custom bonuses, slightly less hardcoded Skeleton
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Transformer
2025-06-15 14:36:29 +03:00
Ivan Savenko
ae22de3ccf
Implemented configurable FEAR ability
2025-06-15 14:36:29 +03:00
Ivan Savenko
139f41c9b2
Implement STACK_EXPERIENCE_GAIN_PERCENT bonus
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Suggested on Discord
- implements STACK_EXPERIENCE_GAIN_PERCENT that modifies stack
experience received by units after combat
- removed "EXPERIENCE" primary skill. Changes to experience are now
applied through separate netpack
2025-06-02 21:21:20 +03:00