Evgeny Malygin
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25125f96da
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Fix: licenses, pragma guards, StdInc
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2024-03-29 07:48:52 +02:00 |
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Alexander Wilms
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3616235bb5
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FramerateManager.cpp: Merge this "if" statement with the enclosing one.
Collapsible "if" statements should be merged
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2023-10-27 14:30:04 +00:00 |
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Alexander Wilms
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f52562eeb7
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Fix freezing of hero and long enemy turns without sleeping in FramerateManager::framerateDelay()
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2023-09-27 16:09:52 +02:00 |
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Alexander Wilms
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0d11c5197d
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Remove superfluous vsyncEnabled attribute
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2023-09-26 23:48:53 +02:00 |
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Alexander Wilms
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ecc7648ef8
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Use display index from settings
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2023-09-26 23:05:48 +02:00 |
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Alexander Wilms
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e2eeec96a9
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Fix stuttering animations when using high frame rate limit or vsync
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2023-09-26 22:53:45 +02:00 |
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Alexander Wilms
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bfa5ef7990
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Don't sleep in FramerateManager::framerateDelay() if VSync is enabled
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2023-09-26 18:55:25 +02:00 |
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Ivan Savenko
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3ecdff2a21
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FramerateManager now uses chrono instead of SDL_Ticks
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2023-05-14 22:22:37 +03:00 |
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Ivan Savenko
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03df274450
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Framerate manager is now in a separate file and private member of GH
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2023-05-14 22:22:37 +03:00 |
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