Laserlicht
120213509d
netpacks for renaming
2025-10-05 02:46:19 +02:00
Ivan Savenko
241da5937d
First semi-working version of antilag for hero movement
2025-07-19 18:04:20 +03:00
Ivan Savenko
52da332640
GameHandler now uses GameConnectionID instead of connection pointers
2025-07-19 18:04:20 +03:00
Ivan Savenko
200850f56f
Add COMBAT_MANA_BONUS for Skyship
2025-07-06 15:36:51 +03:00
Ivan Savenko
9070db4a96
Garrisoned hero is now attached to townAndVis node, not to town itself
2025-07-06 14:39:57 +03:00
Ivan Savenko
c15f628761
Merge pull request #5743 from SoundSSGood/num-of-charges-per-spell
...
Charge cost for charge based spells
2025-07-02 17:07:56 +03:00
Ivan Savenko
8fcbc09b8e
Fix crash on removing town with garrisoned hero from map
2025-07-01 13:34:15 +03:00
SoundSSGood
6752ab3a75
HAS_CHARGES_LIMITER
2025-06-30 18:39:57 +02:00
Ivan Savenko
4181514c3f
Fix incorrect movement gain from objects like Rally Flag
...
Checked all possible places that can change move points - looks like all
of them expect absolute values
2025-06-24 16:25:15 +03:00
Ivan Savenko
c041a035c8
Fix removal of towns from map via event
2025-06-21 13:38:33 +03:00
Ivan Savenko
0ad4e80c7d
Rework and simplify logic of attaching heroes to bonus system
2025-06-17 14:37:25 +03:00
Ivan Savenko
ae22de3ccf
Implemented configurable FEAR ability
2025-06-15 14:36:29 +03:00
Ivan Savenko
139f41c9b2
Implement STACK_EXPERIENCE_GAIN_PERCENT bonus
...
Suggested on Discord
- implements STACK_EXPERIENCE_GAIN_PERCENT that modifies stack
experience received by units after combat
- removed "EXPERIENCE" primary skill. Changes to experience are now
applied through separate netpack
2025-06-02 21:21:20 +03:00
Laserlicht
043075a719
Merge branch 'vcmi:develop' into cheats
2025-05-23 20:38:11 +02:00
Ivan Savenko
8255a4b9ae
CGameHandler no longer inherits CGameInfoCallback, reduce direct access
...
to gamestate
2025-05-23 14:17:25 +03:00
Laserlicht
263ba46da6
Merge branch 'develop' into cheats
2025-05-22 21:33:29 +02:00
Ivan Savenko
07662a070f
Merge pull request #5724 from IvanSavenko/randomization
...
Better randomization logic
2025-05-21 13:50:28 +03:00
Ivan Savenko
323231fc30
Merge pull request #5720 from SoundSSGood/artifact-charges
...
Charged artifacts
2025-05-21 13:49:14 +03:00
Ivan Savenko
cc274c4d34
GameRandomizer is now in lib, add implementation
2025-05-19 18:51:42 +03:00
Laserlicht
d102f660a0
color filter cheats
2025-05-19 02:48:13 +02:00
SoundSSGood
f614a8a7f5
Discharging conditions
2025-05-16 23:26:42 +02:00
SoundSSGood
fcc9b8ecfa
Artifacts discharging
2025-05-16 23:24:36 +02:00
Ivan Savenko
456525109e
Replaced undescriptive bool true/false with more clear enum for
...
absolute/relative change via netpacks
2025-05-16 17:21:39 +03:00
Ivan Savenko
4d4da0454f
map objects hierarchy now uses IGameInfoCallback
2025-05-14 18:33:20 +03:00
Ivan Savenko
b37a3dc63c
Lighthouse / flaggable objects now has dedicated bonus system node
...
this alows to remove multiple hacks from lighthouse logic
2025-05-14 13:42:19 +03:00
Ivan Savenko
86b832be67
Remove CPack::applyGs method in favor of GameStatePackVisitor class
2025-05-10 17:51:35 +03:00