Ivan Savenko
3880ea58b9
Merge branch 'josch/dos2unix' into develop
2023-10-22 18:39:03 +03:00
Ivan Savenko
36a1d6c415
Removed remaining integer bonus subtypes from configs
2023-10-22 16:55:19 +03:00
Johannes Schauer Marin Rodrigues
a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
...
Mixed line endings cause problems when exporting patches with
git-format-patch and then trying to "git am" a patch with mixed and
non-matching line endings. In such a situation git will fail to apply
the patch.
This commit runs the dos2unix tools on the remaining files with CRLF
(\r\n) line endings to convert them to line-feeds (\n) only.
Files that are Windows specific like *.vcxproj and *.props files were
not converted.
Closes : #3073
2023-10-19 16:23:21 +02:00
Ivan Savenko
0ab766479d
One more documentation update iteration
2023-09-26 15:55:27 +03:00
Konstantin
a1f3dd31e8
fix commander jousting
2023-03-17 21:03:47 +03:00
Ivan Savenko
5082dafd62
- h3 hero classes and artifacts can be modified via json
...
- commander artifacts are now merged into main artifacts.json, todo - split 2.5k file into something manageable
2013-03-12 14:56:23 +00:00
mateuszb
10fbe7b11e
primary skill identifiers for bonuses
2013-02-25 09:48:26 +00:00
Ivan Savenko
8824f5e2d5
- H3 creatures use subset of mod creature format (todo - unify code)
...
- creatures configs moved into confg/creatures files, similar to factions.
- creatures ID's use same camelCase format as the rest of the game
2012-12-22 16:47:12 +00:00
DjWarmonger
cf45239332
Fixed #1035 .
...
Support for commander artifacts that accumulate bonus after battle.
2012-07-16 16:18:02 +00:00
DjWarmonger
d491bc1c3a
Commanders can level up. It's non-interactive yet.
...
Printing secondary skills for Commanders.
2012-05-18 14:02:27 +00:00
DjWarmonger
81e74f8c33
- Config settings & parsing for Commanders.
...
- Fix for Regeneration icon
2012-04-22 13:28:46 +00:00