Andrii Danylchenko
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820f0e0c1a
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NKAI: port exploration from VCAI
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2024-05-20 23:50:13 +03:00 |
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Andrii Danylchenko
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98afd43969
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#3941 - recruit hero when no heroes
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2024-05-12 21:10:31 +03:00 |
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Andrii Danylchenko
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afa766c763
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#3824 - fix cluster unlock
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2024-04-27 10:57:30 +03:00 |
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Andrii Danylchenko
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3939c4b9d3
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NKAI: stability fixes and regression
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2024-04-20 14:32:58 +03:00 |
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Andrii Danylchenko
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ed76d8a652
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NKAI: allow multiple tasks to be executed from one calculation
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2024-04-14 16:46:05 +03:00 |
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Andrii Danylchenko
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728f673763
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NKAI: remove static ai field
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2024-03-31 21:11:25 +03:00 |
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Andrii Danylchenko
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d6f1a5c2b3
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NKAI: parallel capture objects
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2024-03-29 20:39:03 +02:00 |
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Andrii Danylchenko
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6245adb9a4
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NKAI: configurable object graph
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2024-03-08 14:39:16 +02:00 |
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Andrii Danylchenko
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b236384356
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NKAI: graph add battle layer
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2024-03-02 15:54:05 +02:00 |
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Andrii Danylchenko
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a090441672
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NKAI: object graph second layer not operational yet
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2024-03-02 15:54:03 +02:00 |
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Andrii Danylchenko
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376a17409f
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NKAI: initial implementation of object graph
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2024-03-02 15:52:45 +02:00 |
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Andrii Danylchenko
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35429eab52
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NKAI: moddable configuration
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2024-03-01 22:03:07 +02:00 |
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Andrii Danylchenko
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36bc9ddcec
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NKAI: mutex for internal AI state
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2024-01-20 22:55:27 +02:00 |
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Andrii Danylchenko
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9eb9404f28
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BattleAI: divide only positive part of score onto turns count
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2023-10-22 21:37:54 +03:00 |
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Andrii Danylchenko
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ebe155fa95
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NKAI: mana recovery
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2023-09-30 10:37:36 +03:00 |
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Andrii Danylchenko
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274bf739b8
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BattleAI: damage cache and switch to different model of spells evaluation
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2023-08-26 13:06:51 +03:00 |
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Ivan Savenko
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87957e74c1
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Replaced boost::thread_specific_ptr with thread_local
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2023-08-23 16:32:29 +03:00 |
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Andrii Danylchenko
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60f0a4553a
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NKAI: fix freeze on army gathering
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2023-08-06 09:03:29 +03:00 |
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Andrii Danylchenko
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fb7477047a
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NKAI: loosen gold presure on build system.
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2023-07-31 22:01:12 +03:00 |
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Andrii Danylchenko
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c93bb0a502
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nkai: fixes and skill rewards
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2023-07-31 22:01:11 +03:00 |
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Andrii Danylchenko
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b19ac01bf9
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Fuzzy rework, added more defence and gather army routines
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2023-07-31 22:01:10 +03:00 |
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Andrii Danylchenko
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fbc9a32ad8
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#2018 - fix shipyard usage for NKAI, allied shipyard should work now
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2023-04-22 18:42:36 +03:00 |
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Andrii Danylchenko
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ab84cb9931
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NKAI: fix defense tasks priority evaluation
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2023-04-02 10:10:17 +03:00 |
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Andrii Danylchenko
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4bf570763a
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NKAI: improve neutral town priority handling, reduce priority of objects like star axis
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2023-03-12 16:31:15 +02:00 |
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Andrii Danylchenko
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148c3436df
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NKAI: improve army gathering
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2023-03-08 11:53:26 +02:00 |
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Andrii Danylchenko
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8b0c7b6601
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NKAI improve defence and some fixes
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2023-03-07 20:10:58 +02:00 |
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Ivan Savenko
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eb20a4b208
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Merge remote-tracking branch 'vcmi/develop' into warnings_fix
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2022-12-23 14:40:45 +02:00 |
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Andrii Danylchenko
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56bf8ec2c4
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#1228 - prevent second AI activation on AI defeat due to wrong EndTurn packet
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2022-12-14 22:13:26 +02:00 |
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Ivan Savenko
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facf77b3ae
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vstd::unique -> std::unique
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2022-12-07 23:36:20 +02:00 |
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Andrii Danylchenko
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233b850daf
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NKAI: a few crash/hang fixes
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2022-11-07 13:58:20 +02:00 |
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Andrii Danylchenko
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eeea01d778
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NKAI: namespace
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2022-10-04 08:40:14 +03:00 |
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Andrii Danylchenko
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2434fe3f6f
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NK: fix AI speed
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2022-10-01 13:49:27 +03:00 |
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Andrey Filipenkov
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fc064b1c45
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replace boost::chrono with std::chrono
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2021-11-23 10:23:55 +03:00 |
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Andrii Danylchenko
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b4241670ba
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Nullkiller: rename VCAI to AIGateway
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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7184364bcb
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Nullkiller: disable logging and fix tbb build
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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9a203b8af9
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Nullkiller: parallel object clusterization, stabilization
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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0265de77fa
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Nullkiller: fix crash, refactor
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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fb3cda666f
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Nullkiller: tbb and hero chain calculation optimization and parallel cpathfinder initialization
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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0ffc7c3b94
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Nullkiller: turn limit for main heroes
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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45942cfbbe
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Nullkiller: stabilization, fix memory leaks
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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f2c26d7553
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Nullkiller: thread interuption point
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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e385c83a88
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Nullkiller - rewrite decomposition, decomposition cache, morale management
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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1fdf0de75d
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Nullkiller: clusterization fixes, heroes clusterization for additional mains in case of locked heroes
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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645c393e25
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Nullkiller: fix freeze on accessing guarded object
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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5bfe71c8f3
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Nullkiller: small optimization of AIPathfinder for big maps
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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07b6b0605c
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Nullkiller: blind fix for unit tests to compile
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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75b8ee74fa
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Nullkiller: stabilisation after refactoring
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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1806dd8447
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Nullkiller: remove AIhelper + refactoring
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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0705ee595a
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Nullkiller: object clusterizer
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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c7d35dcc6f
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Nullkiller: disable decomosition for now. Very slow
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2021-07-26 21:02:50 +03:00 |
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