1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-20 20:23:03 +02:00
Commit Graph

8 Commits

Author SHA1 Message Date
Fay
b5daa24982 Android support (#299)
* AI libs registering shenanigans on android;
* Fixed resolution aspect + mouse event scaling;
* Proper server init/deinit (through android IPC);
Enabled threaded init in CMT;
* Prevented a deadlock in logger on some devices;
* Fixed frozen intro frame after interrupting the video;
Added android progressbar displaying during initial data loading;
* Hacky fix for choppy animations during heroes movement (should look better now, but it's definitely not a good solution);
* Changes/fixes for new android launcher building process;
* Fixed app hang after getting SDL_QUIT when activity was destroyed;
* Functioanal, configurable advmap swiping support;
* VCMI changes cleanup;
Added few missing VCMI_ANDROID guards on swipe mechanics;
* Removed unneeded sleep in server startup code for android;
* Removed android ioapi hack (fixed in newest ndk);
* Removed unused android's library loading logic;
* Added android's swipe option to settings schema;
* Moved NO_STD_TOSTRING to be defined in global.h instead of build files;
2017-05-25 20:57:20 +03:00
Michał Kalinowski
18f8ca3cd0 Refactoring Battle AI.
Divide BattleAI on the smaller files.
2016-10-31 14:59:56 +01:00
Arseniy Shestakov
9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
Long time ago it's was used without prefix to make future switch from boost to std version easier.
I discusses this with Ivan and decide to drop these using from Global.h now.

This change wouldn't break anything because there was already code with prefix for each of three cases.
2015-12-29 05:43:33 +03:00
Karol
1b6f2ea3b7 VCMIDirs update #5 fix
- Updated old OS detect macros.
- Fixed 1 misspell.
2014-08-26 12:19:04 +02:00
Ilya Zhuravlev
db7cd79cf7 Android port.
Conflicts:
	lib/vcmi_endian.h
2014-05-16 23:24:29 +04:00
Michał W. Urbańczyk
4a0587d500 More work on auto-fight.
Dynamic libraries return smart-pointers to what they create.
2013-06-22 21:47:51 +00:00
Michał W. Urbańczyk
62e63d45b1 Work in progress on BattleAI. Related changes:
* battle AIs receive ptr to CBattleCallback (not sure why it was CPlayerBattleCallback, likely mistake)
* reworked some battle callback methods to be more generic and able to handle some hypothetic scenarios
* for testing purposes in duel mode the first AI will be taken fro mconfig and the second will remain stupid ai
* minor changes
2012-09-20 16:55:21 +00:00
Michał W. Urbańczyk
c42f187608 Created a new battle AI project — BattleAI. Now it is merely a copy of StupidAI but it is meant to eventually replace it. 2012-09-13 23:42:11 +00:00