alexvins
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856c7feeba
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[refactor]
* creature config use string ids now
+ support string subtype id in short bonus format
* crexp parser: less magic nombers
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2013-02-23 22:48:22 +00:00 |
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mateuszb
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f1c78e3260
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* creature ID refactoring
* double week creatures are configurable now
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2013-02-07 17:34:50 +00:00 |
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Ivan Savenko
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8824f5e2d5
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- H3 creatures use subset of mod creature format (todo - unify code)
- creatures configs moved into confg/creatures files, similar to factions.
- creatures ID's use same camelCase format as the rest of the game
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2012-12-22 16:47:12 +00:00 |
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