ArseniyShestakov
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96d57fc954
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War Machines: replace immunity with absoluteImmunity
This commit replace SIEGE_WEAPON immunity with absoluteImmunity for following spells: Haste, Slow, Death Ripple, Clone, Teleport
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2015-02-07 16:02:15 +03:00 |
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AlexVinS
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8f84e24aa6
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Get rid of mainEffectAnim
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2014-11-28 01:03:25 +03:00 |
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AlexVinS
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16d08b062a
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First draft of spell animation configuration
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2014-11-26 22:25:13 +03:00 |
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AlexVinS
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752965ff69
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Merge branch 'develop' into SpellsRefactoring4
Conflicts:
lib/CSpellHandler.cpp
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2014-11-14 05:28:23 +03:00 |
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AlexVinS
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8979de7960
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Fix issue #1843 (teleport case)
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2014-11-14 03:07:14 +03:00 |
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AlexVinS
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ce8fa33efc
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Introduced new spell configuration options (not used yet)
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2014-11-13 13:37:42 +03:00 |
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AlexVinS
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e90fae9638
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More simplification to spell configuration using inheritance semantic.
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2014-05-18 21:16:10 +04:00 |
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AlexVinS
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dca047cb52
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Simplify other.json
* also fix CURE: expert cure is massive spell
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2014-05-18 19:19:54 +04:00 |
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AlexVinS
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950ca1156a
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Use absoluteLimit
* all "old" limits are now absolute
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2014-05-18 17:55:26 +04:00 |
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AlexVinS
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0412fe29b0
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Tweak absolute immunities for spells accordint to FizMiG
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2014-05-18 11:25:09 +04:00 |
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AlexVinS
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1d7c63da57
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Split spell config.
It`s aready large and will grow more.
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2014-05-07 03:58:57 +04:00 |
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