Ivan Savenko
98fd939ed6
Cartographer/Observatory is now configurable object
2023-10-16 00:12:38 +03:00
Ivan Savenko
5118a642bc
Fix duplicated randomResource object
2023-06-16 18:00:19 +03:00
Ivan Savenko
77b58bc66d
Cleaned up object constructors to reduce duplicated code
2023-06-16 17:59:50 +03:00
Ivan Savenko
487f441f47
Implemented boat selection for town shipyards
2023-06-16 17:59:49 +03:00
Tomasz Zieliński
6ed1dab3fb
Add random resource to RMG pool
2023-06-08 19:04:44 +02:00
Ivan Savenko
952708e865
Basic version of object templates mapping
2023-05-31 23:18:39 +03:00
nordsoft
9dbac414fc
Remove tmg limits
2023-04-20 20:44:25 +04:00
nordsoft
008db447e7
Minor changes
2023-04-19 02:11:24 +04:00
nordsoft
d1dacd45e2
Animations from config
2023-04-19 00:14:15 +04:00
Ivan Savenko
d0fe875cc6
Removed wog object
2023-01-26 23:27:26 +02:00
Ivan Savenko
6c472339ce
Refactoring of ObjectClassesHandler
2023-01-26 23:26:49 +02:00
Ivan Savenko
153315e8c3
Refactoring of hero movement animation code
...
Replaced ancient and obscure code that had separate routines for each
possible movement direction with generic version.
Fixes #1088 which apparently was due to bug in one of these routines
2022-11-14 12:32:40 +02:00
nordsoft
1a37b06358
[833] Fix spell scroll sound
2022-09-11 11:31:27 +03:00
Andrii Danylchenko
3b1d271ae0
allow configurable battleground graphics
2022-09-11 11:31:26 +03:00
Dydzio
7ed4abd12d
Default hero AI value seems low - tweak it
2018-10-15 21:18:44 +02:00
Dydzio
09b7fb1fb2
Fix double-playing resource pickup sound
2018-08-24 19:20:01 +03:00
Dydzio
3e31e67653
Initial AI value labeling for map objects
2018-07-30 01:27:02 +02:00
Arseniy Shestakov
e7fa9f8cd6
config: add ambient, visit and removal sounds to schemas / objects
2018-01-02 09:48:17 +01:00
AlexVinS
4e72978abd
Add some missing object subtypes, (found on test map VCMI_Tests_2011b.h3m)
2015-06-10 23:59:13 +03:00
AlexVinS
478a1b8dfd
Explicitly define garrison subtypes
...
(!) named subtypes are required for future map format.
2015-06-10 19:58:03 +03:00
DjWarmonger
a832b7efee
Fixed #2026
2015-03-12 10:08:10 +01:00
DjWarmonger
f894abe494
Unified interface for object template.
2015-03-12 08:31:30 +01:00
DjWarmonger
cf74969603
Fixes, logging for Seer Huts
2015-03-11 22:17:35 +01:00
ArseniyShestakov
1c2afc659f
Config: replace teleport handler with monolith, subterraneanGate and whirlpool
2015-03-08 16:17:33 +03:00
DjWarmonger
607375a9bc
Generate Seer Huts with creature rewards
2015-02-28 21:14:45 +01:00
DjWarmonger
22f811ea52
Integrated and fixed object RMG configs by Kantor.
2014-07-05 15:58:10 +02:00
Ivan Savenko
0f5826802d
Defined templates for objects with incorrect info in objects.txt:
...
- random arts
- random resources
- random creatures
- spell scroll
2014-06-27 20:36:50 +03:00
Ivan Savenko
52b17334a0
Added object for scrolls and hero placeholders. Typo fix
2014-06-27 19:15:47 +03:00
Ivan Savenko
f01e30a3b1
Added random objects to configs. For now as separate "random handlers", should be merged into main handlers later
2014-06-27 19:15:47 +03:00
Ivan Savenko
955552488e
- H3M parser will create objects that don't have data in map file via
...
object handler.
- Added large number of missing objects to config
2014-06-25 20:26:47 +03:00
Ivan Savenko
ab475195ac
Banks now use new scheme as well
...
- Implemented Bank Constructor object.
- Merged Pyramid object into common Bank class. Banks can now grant
spells as part of their reward.
- Move bank config code to config/objects/creatureBanks.json. Note: WoG
banks are not updated yet, should be moved to WoG mod.
- Updated AI code so it can correctly evaluate bank danger (should be
generic enough for use with other objects)
- New files JsonRandom.* that contain routines for loading random
objects from Json (still WiP but should be stable)
2014-06-22 13:39:40 +03:00
Ivan Savenko
0a71e89f58
Created large number of missing objects in configs
...
Minor bugfixes in code
2014-06-17 14:57:47 +03:00
Ivan Savenko
836c466f81
- Implementation of overrides for towns
...
- Converted dwellings.json into new format
- Implemented "mapObject" entry in town format
- Removed capital/fort/village fields from town in favor of overrides
2014-06-15 19:43:01 +03:00
Ivan Savenko
7cfd9a0903
First part of implementation of some type-specific handlers.
...
TODO:
- merge dwellings.json into object configs
- proper implementation of overrides for towns
- fully connect new API to RMG/H3M
2014-06-14 18:42:13 +03:00
Ivan Savenko
1d5d4e3248
Fixed broken in some cases behavior of "base" entries.
...
Maps with new objects seems to be working correctly now, objects are
correctly initialized with base values even with null input
2014-06-04 22:59:28 +03:00
Ivan Savenko
dc7f820161
Implemented object schema. Commiting current progress before sync with
...
upstream.
2014-06-03 21:43:33 +03:00
Ivan Savenko
67f11b1a01
- First part of objects configuration
...
- split objects into 3 files (for now)
- integrated object class handler into mod handler
2014-05-24 15:45:29 +03:00