Laserlicht
afb045ef14
show statistics ingame
2025-11-22 16:46:10 +01:00
Ivan Savenko
81db5c7cf4
Merge pull request #6286 from GeorgeK1ng/backpack_sort
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Enable backpack sorting in both ways
2025-11-12 16:34:44 +02:00
Ivan Savenko
7cabae89e3
Merge pull request #6243 from Laserlicht/battleonly
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Battleonly mode
2025-11-06 14:33:44 +02:00
George King
6978d87a97
Make sonar happy
2025-11-06 10:07:48 +01:00
George King
b593bde66b
Fix names
2025-11-03 02:06:54 +01:00
George King
97c641900a
Remove space
2025-11-03 01:59:11 +01:00
George King
81b8486b00
Sort backpack artifacts in both directions
2025-11-03 01:56:41 +01:00
Ivan Savenko
8e74797650
Remove hardcoded checks for Conflux and Inferno Grails
2025-11-01 23:20:16 +02:00
Laserlicht
a6ea9be489
Merge branch 'develop' into battleonly
2025-10-28 14:42:27 +01:00
Ivan Savenko
dc9fd90f3e
Merge pull request #6211 from Laserlicht/text_edit
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Allowing editing town name
2025-10-28 15:33:50 +02:00
Laserlicht
c202d44179
Merge branch 'develop' into battleonly
2025-10-28 12:26:57 +01:00
Ivan Savenko
f9f4a8e9af
Add workaround for crash on attempt to use town portal map object
2025-10-27 19:40:24 +02:00
Laserlicht
134017a7cd
basic multiplayer support
2025-10-25 17:55:25 +02:00
Laserlicht
4d37fe631b
battle only basic implementation
2025-10-24 00:54:22 +02:00
Laserlicht
120213509d
netpacks for renaming
2025-10-05 02:46:19 +02:00
Laserlicht
5da8a7a4dc
use resolveidentifier
2025-09-28 19:17:39 +02:00
Mircea TheHonestCTO
8861b8745d
revert: back to 0.5% monthly monster chance
2025-08-15 16:15:16 +02:00
Mircea TheHonestCTO
39bd4a2d20
refactoring with guardingCreaturePosition
2025-08-15 00:19:51 +02:00
Mircea TheHonestCTO
77a8b0f8e6
fix: monthly monsters aren't linked with other map objects at creation, leaving Nullkiller unable to see the next danger after killing a monthly monster;
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2 minor log trace renaming to make them easier to spot in logs when debugging
2025-08-11 21:02:27 +02:00
Ivan Savenko
bc96515cec
Simplify blukMoveArmy logic, fix army transfer bugs
2025-08-01 18:21:02 +03:00
Ivan Savenko
2ad75bbde7
Add check for victory condition on assembling artifact
2025-07-31 21:57:52 +03:00
Ivan Savenko
bfc7ca8c86
Fix regression - crash on attempt to load saved game
2025-07-31 21:55:46 +03:00
Ivan Savenko
b4693a9d7f
Merge pull request #5859 from IvanSavenko/antilag
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Lag compensation for multiplayer
2025-07-30 12:02:36 +03:00
Ivan Savenko
1f9a1dbf37
Fix artifacts providing hero with banned spells
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Tomes of X Spells and Spellbinder's Hat (and any other sources for such
bonuses from mods) will no longer provide spells that are banned on map.
Option is only active for random maps and for HotA h3m's. RoE-SoD .h3m's
work as before.
If needed, behavior can be changed in config
2025-07-26 19:44:00 +03:00
Ivan Savenko
241da5937d
First semi-working version of antilag for hero movement
2025-07-19 18:04:20 +03:00
Ivan Savenko
52da332640
GameHandler now uses GameConnectionID instead of connection pointers
2025-07-19 18:04:20 +03:00
Ivan Savenko
3576efc3f3
Initial version of antilag support
2025-07-19 18:04:20 +03:00
Ivan Savenko
58de180083
Split CConnection into GameConnection and IGameConnection classes
2025-07-19 18:04:20 +03:00
Ivan Savenko
3d63284c51
Extracted interface through which GameHandler interacts with VCMIServer
2025-07-19 18:04:20 +03:00
Ivan Savenko
6b382a979a
Added PackageReceived message to show when server starts pack processing
2025-07-19 18:04:20 +03:00
Ivan Savenko
1727bff1e6
Limit commander experience level to map limit
2025-07-14 21:05:49 +03:00
Ivan Savenko
8721bdd728
Split CCreatureSet file on .h/.cpp per class basis
2025-07-07 19:12:31 +03:00
SoundSSGood
76debab846
HasChargesLimiter now works in "bonuses" json section
2025-06-30 18:41:22 +02:00
SoundSSGood
7f9936cf10
getSourcesForSpell
2025-06-30 18:41:20 +02:00
SoundSSGood
6752ab3a75
HAS_CHARGES_LIMITER
2025-06-30 18:39:57 +02:00
Ivan Savenko
4181514c3f
Fix incorrect movement gain from objects like Rally Flag
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Checked all possible places that can change move points - looks like all
of them expect absolute values
2025-06-24 16:25:15 +03:00
Ivan Savenko
b5255ce8a5
Do not allow interacting with other player that is engaged in combat
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May happen if players A and B made contact with player C (but not with
each other), and both players have attacked C at the same time on their
(still simultaneous) turn
2025-06-21 13:38:33 +03:00
Ivan Savenko
0ad4e80c7d
Rework and simplify logic of attaching heroes to bonus system
2025-06-17 14:37:25 +03:00
Ivan Savenko
0e2463f9c4
Improvements to skeleton transformer logic
2025-06-15 14:36:29 +03:00
Ivan Savenko
e0de65d56c
Reworked & fixed DARKNESS bonuses and lookout tower / skyship logic
2025-06-15 14:36:29 +03:00
Ivan Savenko
a305ed28bb
Support for loading custom bonuses, slightly less hardcoded Skeleton
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Transformer
2025-06-15 14:36:29 +03:00
Ivan Savenko
139f41c9b2
Implement STACK_EXPERIENCE_GAIN_PERCENT bonus
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Suggested on Discord
- implements STACK_EXPERIENCE_GAIN_PERCENT that modifies stack
experience received by units after combat
- removed "EXPERIENCE" primary skill. Changes to experience are now
applied through separate netpack
2025-06-02 21:21:20 +03:00
Ivan Savenko
cc6f65d8da
Resolve Sonar issues in server code
2025-05-27 22:02:13 +03:00
Ivan Savenko
508c54c23a
Fix game startup
2025-05-23 15:18:07 +03:00
Ivan Savenko
1666a5a7e5
Prefer dynamic_cast to unsafe static_cast, fix Sonar
2025-05-23 14:17:43 +03:00
Ivan Savenko
aa9b13b66a
Statistics is now managed as part of CGameHandler
2025-05-23 14:17:42 +03:00
Ivan Savenko
af20b39fe6
Reduce non-const access to gamestate on server
2025-05-23 14:17:25 +03:00
Ivan Savenko
8255a4b9ae
CGameHandler no longer inherits CGameInfoCallback, reduce direct access
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to gamestate
2025-05-23 14:17:25 +03:00
Ivan Savenko
550d4d76eb
Merge pull request #5730 from IvanSavenko/rewardable_creature_fix
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Fix handling of creatures in configurable town buildings
2025-05-21 13:51:43 +03:00
Ivan Savenko
07662a070f
Merge pull request #5724 from IvanSavenko/randomization
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Better randomization logic
2025-05-21 13:50:28 +03:00