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Commit Graph

13 Commits

Author SHA1 Message Date
Kris-Ja
05bbb45824 change MANA_PER_KNOWLEGDE to percentage 2024-03-23 20:28:49 +01:00
Konstantin P
057a33c508 SpellSchool: use identifier instead of int
Needs redifinition of MAGIC_SCHOOL_SKILL in all mods
2023-05-07 20:37:32 +03:00
Konstantin
a0987313ba vcmi: convert intelligence
Intelligence is converted to both global effect and skill bonus

Bonus name HERO_MANA_PER_TEN_KNOWLEDGE is a little weird, but works
like old SECONDARY_SKILL_PREMY bonus
2023-03-16 16:46:41 +03:00
Konstantin
84eece1d8b vcmi: convert mysticism to MANA_REGENERATION
With PERCENT_TO_TARGET_TYPE it was easy.
2023-03-16 16:46:41 +03:00
Konstantin
a85f3b63ec vcmi: reuse SPELL_DAMAGE for sorcery
Now there is no need for specific spell bonus, and
we need to simply reuse SPELL_DAMAGE, and by using
PERCENT_TO_TARGET_TYPE speciality will work.
2023-03-16 16:46:41 +03:00
Henning Koehler
e683f0f74e fixed hero config indentation 2018-02-21 10:02:12 +13:00
Henning Koehler
6c443d7094 SPECIAL_SPELL_LEV and SPECIAL_BLESS_DAMAGE no longer scale with hero level 2018-02-21 09:56:20 +13:00
Henning Koehler
2ca6eab543 updated config files to use one-line creature specialty format 2018-02-18 20:59:05 +13:00
Henning Koehler
af00c29858 converted updaters for secondary skill specialties to TIMES_HERO_LEVEL 2018-02-18 20:36:24 +13:00
Henning Koehler
2abbe5ab19 fixed specialty for Calh 2018-02-18 20:22:23 +13:00
Henning Koehler
0fe9211135 converted inferno.json and necropolis.json 2018-02-18 20:22:23 +13:00
Ivan Savenko
c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes:
- loading of all objects (including H3 objects) will be directed by mod handlers
- common base for all handlers accessible from mod system (IHanderBase)
- json format changes: use struct with string ID's instead of vector

- fixed some gcc/clang errors and warnings
- fixed several cases of memory leaks and invalid memory access (mostly related to usage of bonus system and/or identifiers resolution)

Note that right now loading is much slower than before due to excessive json validation (or not fast enough validator)
2013-04-21 12:49:26 +00:00
Ivan Savenko
b4e54f76ea - split heroes.json in manner similar to creatures\factions
- string ID's for H3 heroes
- data in vcmi configs for heroes will replace data in h3 txt's
2013-03-03 18:00:37 +00:00