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mirror of https://github.com/vcmi/vcmi.git synced 2025-06-17 00:07:41 +02:00
Commit Graph

14 Commits

Author SHA1 Message Date
139f41c9b2 Implement STACK_EXPERIENCE_GAIN_PERCENT bonus
Suggested on Discord

- implements STACK_EXPERIENCE_GAIN_PERCENT that modifies stack
experience received by units after combat
- removed "EXPERIENCE" primary skill. Changes to experience are now
applied through separate netpack
2025-06-02 21:21:20 +03:00
043075a719 Merge branch 'vcmi:develop' into cheats 2025-05-23 20:38:11 +02:00
8255a4b9ae CGameHandler no longer inherits CGameInfoCallback, reduce direct access
to gamestate
2025-05-23 14:17:25 +03:00
263ba46da6 Merge branch 'develop' into cheats 2025-05-22 21:33:29 +02:00
07662a070f Merge pull request #5724 from IvanSavenko/randomization
Better randomization logic
2025-05-21 13:50:28 +03:00
323231fc30 Merge pull request #5720 from SoundSSGood/artifact-charges
Charged artifacts
2025-05-21 13:49:14 +03:00
cc274c4d34 GameRandomizer is now in lib, add implementation 2025-05-19 18:51:42 +03:00
d102f660a0 color filter cheats 2025-05-19 02:48:13 +02:00
f614a8a7f5 Discharging conditions 2025-05-16 23:26:42 +02:00
fcc9b8ecfa Artifacts discharging 2025-05-16 23:24:36 +02:00
456525109e Replaced undescriptive bool true/false with more clear enum for
absolute/relative change via netpacks
2025-05-16 17:21:39 +03:00
4d4da0454f map objects hierarchy now uses IGameInfoCallback 2025-05-14 18:33:20 +03:00
b37a3dc63c Lighthouse / flaggable objects now has dedicated bonus system node
this alows to remove multiple hacks from lighthouse logic
2025-05-14 13:42:19 +03:00
86b832be67 Remove CPack::applyGs method in favor of GameStatePackVisitor class 2025-05-10 17:51:35 +03:00