139f41c9b2
Implement STACK_EXPERIENCE_GAIN_PERCENT bonus
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Suggested on Discord
- implements STACK_EXPERIENCE_GAIN_PERCENT that modifies stack
experience received by units after combat
- removed "EXPERIENCE" primary skill. Changes to experience are now
applied through separate netpack
2025-06-02 21:21:20 +03:00
043075a719
Merge branch 'vcmi:develop' into cheats
2025-05-23 20:38:11 +02:00
8255a4b9ae
CGameHandler no longer inherits CGameInfoCallback, reduce direct access
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to gamestate
2025-05-23 14:17:25 +03:00
263ba46da6
Merge branch 'develop' into cheats
2025-05-22 21:33:29 +02:00
07662a070f
Merge pull request #5724 from IvanSavenko/randomization
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Better randomization logic
2025-05-21 13:50:28 +03:00
323231fc30
Merge pull request #5720 from SoundSSGood/artifact-charges
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Charged artifacts
2025-05-21 13:49:14 +03:00
cc274c4d34
GameRandomizer is now in lib, add implementation
2025-05-19 18:51:42 +03:00
d102f660a0
color filter cheats
2025-05-19 02:48:13 +02:00
f614a8a7f5
Discharging conditions
2025-05-16 23:26:42 +02:00
fcc9b8ecfa
Artifacts discharging
2025-05-16 23:24:36 +02:00
456525109e
Replaced undescriptive bool true/false with more clear enum for
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absolute/relative change via netpacks
2025-05-16 17:21:39 +03:00
4d4da0454f
map objects hierarchy now uses IGameInfoCallback
2025-05-14 18:33:20 +03:00
b37a3dc63c
Lighthouse / flaggable objects now has dedicated bonus system node
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this alows to remove multiple hacks from lighthouse logic
2025-05-14 13:42:19 +03:00
86b832be67
Remove CPack::applyGs method in favor of GameStatePackVisitor class
2025-05-10 17:51:35 +03:00