Ivan Savenko
08fbcd5239
TerrainTile now uses identifiers instead of pointers to VLC
2024-10-30 16:22:11 +00:00
Ivan Savenko
a8f8c3f4b1
Replaced most of accesses to CGObjectInstance::pos with anchorPoint()
2024-10-09 15:43:46 +00:00
Ivan Savenko
63bcf7d83c
Replaced most of usages of CRandomGenerator with vstd::RNG in library
2024-07-16 13:13:07 +00:00
Ivan Savenko
3bea383b59
Merge branch 'vcmi/beta' into 'vcmi/develop'
2024-06-21 12:58:36 +00:00
Ivan Savenko
9c05e80315
Fix Admiral's Hat whirlpool immunity. Reduce usage of
...
convertFromVisitablePos
2024-06-11 14:31:11 +00:00
Ivan Savenko
df83fa33a1
Merge branch 'vcmi/master' into 'vcmi/develop'
2024-05-31 09:34:21 +00:00
Ivan Savenko
9bfe000724
Added semi-workaround method for network thread shutdown:
...
Currently closing game while network thread is waiting for something is
very bug-prone, since network thread may resume during shutdown and
access partially destroyed client state.
Now if exit has been requested, the very first step would be semi-
graceful shutdown of network thread (via exception throwing). This may
in theory skip some cleanup in non-RAII code, but since game is shutting
down this does not matters much.
This logic applies to:
- shutting down while network thread is waiting for dialogs
- shuttind down while network thread waiting for animations in combat
2024-05-18 11:04:10 +00:00
Ivan Savenko
d27b854cb1
Reorganized music, video and sound players:
...
- All XXXplayers are now in client/media directory
- Reogranized code on one class per file basis
- Extracted interfaces from handlers. Handlers now implement
corresponding interface.
- CCS now only stores pointer to an interface
2024-05-15 17:05:12 +00:00
Ivan Savenko
68bd54ae99
Fix server error messages on moving through garrisons
2024-05-02 18:05:57 +03:00
Ivan Savenko
6352f268b2
Instant movement is now part of standard movement
2024-04-20 14:20:54 +03:00
Ivan Savenko
d5a2ad1be8
Allow sending requests to move across multiple tiles at once
2024-04-20 12:28:50 +03:00
Ivan Savenko
49a28355a9
Send packs for all reachable parts of a path if movement set to instant
2024-04-20 12:28:50 +03:00
Ivan Savenko
2f1f68f89d
Do not attempt to move if there are active dialogs
2024-04-13 16:57:21 +03:00
Ivan Savenko
a7c45d8ec8
Remove assert - confirmed to be legal scenario
2023-11-28 12:32:24 +02:00
Andrii Danylchenko
91c04f4718
#3006 - fix starting move from teleport
2023-11-04 15:43:08 +02:00
Ivan Savenko
b88a8da4e8
Split off some netpack structures into separate files
2023-10-23 13:59:15 +03:00
Ivan Savenko
c330998518
Fix freeze on moving through teleporters without set path
2023-09-27 17:17:06 +03:00
Ivan Savenko
f1c40466d3
Changes according to review
2023-09-18 18:17:26 +03:00
Ivan Savenko
b7de685483
Fixed paths through teleport, formatting cleanup
2023-09-16 20:35:04 +03:00
Ivan Savenko
f08028a158
Fixed moving through garrisons & teleporters
2023-09-16 20:07:26 +03:00
Ivan Savenko
2355aab139
Correctly end movement on battle start
2023-09-16 20:07:26 +03:00
Ivan Savenko
c8e6a7cd27
Fixed most common cases of movement actions
2023-09-16 20:07:26 +03:00
Ivan Savenko
0afc244934
Split massive methods into smaller chunks
2023-09-16 20:07:26 +03:00
Ivan Savenko
80b80a0ae6
Minor cleanup of hero movemen code
2023-09-16 20:07:26 +03:00
Ivan Savenko
347ce01dbe
Moved hero movement logic to a new class from PlayerInterface
2023-09-16 20:07:26 +03:00