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Commit Graph

5 Commits

Author SHA1 Message Date
Ivan Savenko
78b39688c5 Improvements for json validation for mods
- Implemented validation for `targetCondition` in spells
- Implemented validation for `mapObject` in towns/heroes
- Fixed validation of zone connections in RMG
- Added workarounds to prevent assertions triggering on invalid mods
- Erase 'base' entries from json before validation (but after applying
them to derived keys)

Should have no effect on mod behavior/support, but may cause new
detections for mods that were broken in either 1.6 or 1.7
2025-08-05 19:40:18 +03:00
Ivan Savenko
f58d08e563 Support for banned game entities in random map templates
The following entities can now be banned in a random map template
definition:
- Hero
- Artifact
- Spell
- Secondary skill

The ban follows the same rules as banning via the map settings in the
map editor.

It is also now possible to bypass dependencies and access identifiers
from mods that are not dependencies when defining:
- Banned entities in random map templates
- the chance of a hero class appearing in a tavern of a specific faction
- the chance of a spell appearing in a mage guild of a specific faction
- the chance of a hero class receiving a secondary skill

For this to work, the identifier must be specified in full, e.g.
`modName:objectName`. If the specified mod is not active, the game will
silently ignore this entry.

This behaviour is not affected by mod load order. It is possible to use
this format to access a mod that has not yet been loaded.
2025-07-14 00:18:11 +03:00
Ivan Savenko
645b95ba02 Renamed LibClasses * VLC to GameLibrary * LIBRARY 2025-02-21 16:54:56 +00:00
Ivan Savenko
b8a04c6356 Avoid vector allocation when accessing game settings value 2024-12-21 14:43:09 +00:00
Ivan Savenko
10ad0fc760 Split CHeroHandler.cpp/.h into 1 file per class
All parts of CHeroHandler.cpp are now in lib/entities/hero
Adjusted includes to use new paths
No functionality changes
2024-10-13 14:01:09 +00:00