Ivan Savenko
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a582cb554e
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Merge pull request #3500 from IvanSavenko/fix_dendroid_bind
[1.4.3] Fix handling of Dendroid's Bind ability
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2024-01-15 12:02:06 +02:00 |
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Ivan Savenko
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0d0d3d8c80
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Renamed speed -> getMovementRange, remove misleading default parameter
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2024-01-14 17:14:36 +02:00 |
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Andrii Danylchenko
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3602be5eab
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BattleAI: remove adjustPositions method as it gives more troubles than usefulness
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2024-01-14 10:23:44 +02:00 |
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Andrii Danylchenko
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1a1ae5cd8b
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BattleAI: fixes
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2024-01-02 17:35:10 +02:00 |
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Ivan Savenko
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9b8145f522
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Compute creature speed only once during evaluation
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2023-11-18 19:41:29 +02:00 |
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Alexander Wilms
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5cbc75d3b7
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Merge remote-tracking branch 'upstream/develop' into develop
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2023-10-29 13:35:37 +00:00 |
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Alexander Wilms
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457e73ed12
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AI/BattleAI/BattleExchangeVariant.cpp: Do not assign data members in a constructor. Initialize members in an initialization list.
Member data should be initialized in-class or in a constructor initialization list
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2023-10-27 23:34:11 +00:00 |
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Alexander Wilms
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b10b1a5444
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AI/BattleAI/BattleExchangeVariant.cpp: This function should be declared "const".
Member functions that don't mutate their objects should be declared "const"
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2023-10-27 23:34:11 +00:00 |
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Andrii Danylchenko
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f74daa2e1f
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BattleAI: fix health bounty calculation
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2023-10-22 22:06:42 +03:00 |
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Andrii Danylchenko
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870fbd50e3
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BattleAI: bigger reachability map
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2023-10-22 21:37:55 +03:00 |
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Andrii Danylchenko
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9eb9404f28
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BattleAI: divide only positive part of score onto turns count
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2023-10-22 21:37:54 +03:00 |
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Andrii Danylchenko
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5f13a0bbda
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BattleAI: spellcast fixes and floating point score
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2023-08-26 14:17:33 +03:00 |
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Andrii Danylchenko
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dc88f14e0b
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BattleAI: positive/negative effect multiplier
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2023-08-26 13:06:51 +03:00 |
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Andrii Danylchenko
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274bf739b8
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BattleAI: damage cache and switch to different model of spells evaluation
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2023-08-26 13:06:51 +03:00 |
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Ivan Savenko
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0240ee886d
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Converted (almost) all namespace enum's to enum classes
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2023-08-25 13:38:02 +03:00 |
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Andrii Danylchenko
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ba9998ac66
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BattleAI: fast targets optimization
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2023-08-08 20:10:29 +03:00 |
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Andrii Danylchenko
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fe65edd55d
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BattleAI: stacks should not measure damage against turret
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2023-05-10 09:22:13 +03:00 |
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Konstantin
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05eccbc2bb
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vcmi: split bonus to enumerator and HeroBonus.h
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2023-05-03 18:01:06 +03:00 |
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Konstantin
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fbc05c70ac
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vcmi: camelCase methods of new classes
Also use EGameSettings for clamping morale and luck
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2023-05-02 12:09:13 +03:00 |
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Ivan Savenko
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dfa2e2a349
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Merge beta into develop
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2023-04-11 19:37:35 +03:00 |
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Andrii Danylchenko
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737c34b8c6
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BattleAI: avoid selfblocking on siege
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2023-04-09 16:22:37 +03:00 |
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Konstantin
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e0715a76c8
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vcmi: reduce CStack usage a little bit
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2023-04-04 23:02:54 +03:00 |
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Ivan Savenko
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970981cfc9
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Show information on potential kills in attack tooltip
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2023-03-24 17:18:47 +02:00 |
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Ivan Savenko
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31147ac83b
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refactoring: TDmgRange pair -> DamageRange struct
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2023-03-23 17:49:33 +02:00 |
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Ivan Savenko
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b86969909a
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Fixes compilation due to changes in callback interface
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2023-01-20 15:18:10 +02:00 |
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Ivan Savenko
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eb20a4b208
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Merge remote-tracking branch 'vcmi/develop' into warnings_fix
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2022-12-23 14:40:45 +02:00 |
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Andrii Danylchenko
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59c3962e9c
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BattleAI: fix camera obscura
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2022-12-10 22:08:16 +02:00 |
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Ivan Savenko
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3219e322ae
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Fixed all non-silenced gcc/clang warnings
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2022-12-07 18:05:47 +02:00 |
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Andrii Danylchenko
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ebf4854801
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Battle AI: add some comments + refactoring
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2022-10-23 11:41:03 +03:00 |
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Andrii Danylchenko
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601ced3749
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BattleAI: rework movement when no targtes
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2022-10-23 11:41:03 +03:00 |
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Andrii Danylchenko
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033a585e4b
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Battle AI 2 turns attacks recalculation
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2022-10-23 11:41:03 +03:00 |
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