Xilmi
8ad6d712c0
lowered aggression
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Being less willing to rush across half the map to attack an enemy town only to find it too well defended when arriving there.
2024-08-15 18:16:23 +02:00
Xilmi
a79f76f32b
Update Nullkiller.cpp
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Fix issue with selling/buying the same resources back and forth. But probably leads to not using the market early on. (needs more testing)
2024-08-15 18:15:29 +02:00
Xilmi
6193e6224f
Update FuzzyHelper.cpp
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Added Multiplicative danger-modifier to citadels and castles.
2024-08-15 18:14:48 +02:00
Xilmi
f0ca1c6112
Update BuildAnalyzer.cpp
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Removed the restrictions of the greedy-playstyle.
Only count forts as gold-producing prerequisites when no same- or higher-level fort exists somewhere else in the empire.
2024-08-15 18:13:44 +02:00
Laserlicht
b4131398c6
Update Mods/vcmi/config/vcmi/german.json
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Co-authored-by: Alexander Wilms <Alexander-Wilms@users.noreply.github.com>
2024-08-15 07:24:38 +02:00
Laserlicht
b240da856a
min lvl
2024-08-15 02:06:41 +02:00
Laserlicht
4796f46c24
fix defeat icon
2024-08-15 00:53:38 +02:00
Laserlicht
5743f151a1
icon drawing
2024-08-15 00:21:02 +02:00
Xilmi
b7e4219fde
More purposeful defending
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Avoid defending towns that are out of reach for the enemy.
2024-08-14 22:53:48 +02:00
Xilmi
c10c04779f
Adaptive Build-order
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When not threatened by nearby enemies the AI adds missing gold-income-buildings towards gold-pressure. This impacts the build-order in a way that they try to rush these more and get up a good economy more quickly.
2024-08-14 22:52:19 +02:00
Laserlicht
b693ce120a
code review
2024-08-14 22:36:54 +02:00
Laserlicht
a42afa2910
code review
2024-08-14 21:51:08 +02:00
Laserlicht
e1fdac42fd
code review
2024-08-14 21:50:53 +02:00
Laserlicht
3551470919
adjusted texts
2024-08-14 21:15:18 +02:00
Laserlicht
39aaa6fe32
data to clipboard; simplify types
2024-08-14 21:01:37 +02:00
Laserlicht
81b1704e39
Merge branch 'vcmi:develop' into extended_statistic
2024-08-14 20:32:47 +02:00
Laserlicht
df8e491b72
prepare icons
2024-08-14 21:11:57 +02:00
Laserlicht
7964f77f27
fix dragon utopia
2024-08-14 19:55:14 +02:00
Laserlicht
ec2163b974
add val; stat at end turn; events
2024-08-14 19:24:40 +02:00
Ivan Savenko
72896d4ed5
Added (mostly) complete schema for validation of rewardable
2024-08-14 17:04:44 +00:00
Ivan Savenko
2151a7fc88
Moved configuration of rewardable town building to 'configuration' entry
2024-08-14 17:04:43 +00:00
Ivan Savenko
cfddba1e2a
Fix json formatting
2024-08-14 17:04:43 +00:00
Ivan Savenko
ae256e41a5
Deprecate mana vortex building
2024-08-14 17:04:43 +00:00
Ivan Savenko
b4baaa5105
Use town-specific string for Stables instead of one for adventure map
2024-08-14 17:04:43 +00:00
Ivan Savenko
951b89402b
Deprecate buildings that should now use configurable buildings
2024-08-14 17:04:43 +00:00
Ivan Savenko
580855ec2e
Replace hardcoded buildings logic that can be represented with
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configurable buildings
2024-08-14 17:04:43 +00:00
Ivan Savenko
fc7554797c
Fix reset of configurable building state on new week
2024-08-14 17:04:43 +00:00
Ivan Savenko
19838e2654
Fix auto-visit of configurable objects on new day
2024-08-14 17:04:42 +00:00
Ivan Savenko
162535e6d8
Workaround on crash on visiting configurable building with "bonus"
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duration
2024-08-14 17:03:25 +00:00
Ivan Savenko
67132b3e7f
Fixed visitation of configurable town buildings by newly recruited heroes
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and on building construction
2024-08-14 17:03:25 +00:00
Ivan Savenko
abdb23f78f
Removed getMappedValue methods in favor of existing vstd method
2024-08-14 17:03:25 +00:00
Ivan Savenko
bde4f8becc
add validation for building type instead of obscure error message
2024-08-14 17:03:25 +00:00
Ivan Savenko
f4a78bb31f
Merge pull request #4439 from IvanSavenko/event_timing
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Trigger map and town events on start of player turn
2024-08-14 19:01:17 +03:00
Ivan Savenko
49c5f650f7
Merge pull request #4437 from IvanSavenko/battle_sides
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Unified handling of battle sides ID's
2024-08-14 18:37:05 +03:00
Ivan Savenko
350749a1a6
Removed no longer used netpacks
2024-08-14 14:13:50 +00:00
Ivan Savenko
26fdaacbe5
Map and town events are now processed on start of player turn instead of
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on start of new day, in line with H3
2024-08-14 14:13:50 +00:00
Ivan Savenko
5523e08cb7
Players affected by event is now stored as std::set instead of bitmask
2024-08-14 14:13:49 +00:00
Ivan Savenko
5c7c4a7810
Merge pull request #4443 from IvanSavenko/fix_sonar
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Fix miscellaneous issues discovered by Sonar
2024-08-14 17:12:27 +03:00
Ivan Savenko
6ab97bad7e
Merge pull request #4433 from IvanSavenko/spell_cleanup
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Minor cleanup of SpellHandler
2024-08-14 17:05:22 +03:00
Ivan Savenko
ac717d57ea
Merge pull request #4445 from IvanSavenko/fix_ranged_attack
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Do not try to shoot at 2nd hex of wide creatures
2024-08-14 17:05:12 +03:00
Ivan Savenko
89dca5061d
Merge pull request #4384 from Laserlicht/shortcut
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add shortcut for list item ordering
2024-08-14 17:04:45 +03:00
Ivan Savenko
38311244a4
Merge pull request #4402 from Laserlicht/8th_creature
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support for 8th creature (Factory)
2024-08-14 17:04:32 +03:00
Ivan Savenko
1fb8ab5f70
Merge pull request #4429 from Laserlicht/regions
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defining own regions extend
2024-08-14 17:04:13 +03:00
Ivan Savenko
cd6d55fe75
Do not try to shoot at 2nd hex of wide creatures
2024-08-14 10:38:59 +00:00
Laserlicht
e83a30ea11
darkened; added values
2024-08-14 02:49:54 +02:00
Laserlicht
70bb918872
added values
2024-08-14 01:38:18 +02:00
Laserlicht
4b042aa153
table fill
2024-08-14 01:06:29 +02:00
Xilmi
6bd442e6f1
BattleAI: Fix endless loop
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Fixed an issue where the part of a 2-tile-unit that is outside of the map was considered a target and caused an endless-loop in the pathfinding being unable to get there.
2024-08-13 23:43:56 +02:00
Laserlicht
504aec3b52
statistic selection
2024-08-13 23:32:12 +02:00
Laserlicht
795a9e131f
resource selection
2024-08-13 22:40:37 +02:00