Andrii Danylchenko
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9a203b8af9
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Nullkiller: parallel object clusterization, stabilization
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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fb3cda666f
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Nullkiller: tbb and hero chain calculation optimization and parallel cpathfinder initialization
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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1fdf0de75d
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Nullkiller: clusterization fixes, heroes clusterization for additional mains in case of locked heroes
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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5bfe71c8f3
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Nullkiller: small optimization of AIPathfinder for big maps
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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1806dd8447
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Nullkiller: remove AIhelper + refactoring
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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e95ccda5de
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Nullkiller: various fixes for town portal and other
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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531d0af95b
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ai fixes for android
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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4bf653f596
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AI: danger hitmap using visible enemy heroes
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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3a0d9fe14e
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AI: adding towns and dwellings to hero chain
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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8961f1c803
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AI: fix hero exchange logic, allow splitting weakest-fastest creature, refactoring
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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cd0f479d7e
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Nullkiller: rough implementation of prioritization
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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a88181acd7
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AI: separate hero chain recalculation
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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9d70b28c9b
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AI: hero chain basic logic
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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be4f803d4a
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Nullkiller: copy VCAI
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2021-07-26 21:02:50 +03:00 |
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