Ivan Savenko
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c9dd3dab5d
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Fix loading of pre-scaled assets
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2025-01-21 21:15:21 +00:00 |
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Ivan Savenko
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668bf63fc0
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Remove access to internal surface of Canvas
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2025-01-21 21:15:21 +00:00 |
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Ivan Savenko
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4a600a9d4c
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Reworked image container classes for easier support of new features
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2025-01-21 21:15:21 +00:00 |
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Ivan Savenko
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248cff49a4
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Moved fonts handling from Graphics to RenderHandler class
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2024-09-23 15:43:11 +00:00 |
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Ivan Savenko
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ffba847f40
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xBRZ-upscaled images now support common palette-transform effects:
- Player coloring
- Flag color for map
- Glue selection for combat
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2024-08-17 15:25:26 +00:00 |
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Ivan Savenko
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e4bed98674
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Replaced raw json nodes with ImageLocator class
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2024-07-19 10:08:50 +00:00 |
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Ivan Savenko
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fd726523a2
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Remove creations of custom animations in runtime
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2024-07-19 10:08:50 +00:00 |
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Ivan Savenko
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0d6ec0d224
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Reviewed usage of EBlitMode, now specified clearly in all cases
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2024-07-19 10:08:50 +00:00 |
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Ivan Savenko
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b850b6339f
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Flipped images are now tracked by RenderHandler
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2024-07-19 10:08:50 +00:00 |
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Ivan Savenko
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9f31ec5326
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Restore previously disabled icons registry
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2024-07-19 10:08:50 +00:00 |
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Ivan Savenko
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600b06b74d
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Moved all handling of image loading to render handler
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2024-07-19 10:08:50 +00:00 |
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Ivan Savenko
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56f1725234
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All images are now loaded via RenderHandler class
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2024-07-19 10:08:50 +00:00 |
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Ivan Savenko
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f30355839f
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Fix build
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2023-09-05 00:55:54 +03:00 |
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Ivan Savenko
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1d0e696db6
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Added RenderHandler that acts as factory for images and animations
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2023-09-04 18:22:34 +03:00 |
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