Konstantin
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11b237a23c
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vcmi: massive refactoring v1
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2023-04-05 22:33:12 +03:00 |
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Ivan Savenko
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a0e9e01b48
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Renamed & reorganized all game mechanics settings names
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2023-03-16 18:11:35 +02:00 |
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Ivan Savenko
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383387ef29
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Integrated defaultMods into mod system
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2023-03-16 17:55:09 +02:00 |
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Andrii Danylchenko
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87638aafc0
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NKAI: improve build behavior
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2023-03-12 16:31:15 +02:00 |
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Konstantin
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bc228a938a
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vcmi: use enum class for EComponentType
There is really no reason not to use it
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2023-03-11 21:41:57 +03:00 |
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Konstantin
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4617ce10e5
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vcmi: allow showing more than one components in infobar
Up to 8, AFAIK. So, we can show multi-reward in infobox now.
One issue remain - cannot dynamically choose components size
based on text size.
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2023-03-11 21:41:57 +03:00 |
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Andrii Danylchenko
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148c3436df
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NKAI: improve army gathering
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2023-03-08 11:53:26 +02:00 |
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Andrii Danylchenko
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8b0c7b6601
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NKAI improve defence and some fixes
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2023-03-07 20:10:58 +02:00 |
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Ivan Savenko
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11e4d84749
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Implemented View Earth / View Air spells
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2023-03-05 17:48:02 +02:00 |
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Ivan Savenko
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05a1d7c6e3
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All text for factions/towns/building are passed through translator
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2023-01-20 15:18:36 +02:00 |
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Ivan Savenko
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d2b837b116
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All creature-related texts go through translator
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2023-01-20 15:18:36 +02:00 |
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Ivan Savenko
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fa6f7513e8
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All heroes-related strings are passed through translator
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2023-01-20 15:18:36 +02:00 |
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Ivan Savenko
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370e92a90a
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Added workaround for no longer accessible hero in MoveHero
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2022-12-25 16:12:26 +02:00 |
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Ivan Savenko
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405b2976d5
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Renamed getUpgradeInfo -> fillUpgradeInfo
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2022-12-25 14:03:43 +02:00 |
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Ivan Savenko
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eb20a4b208
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Merge remote-tracking branch 'vcmi/develop' into warnings_fix
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2022-12-23 14:40:45 +02:00 |
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Andrii Danylchenko
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56bf8ec2c4
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#1228 - prevent second AI activation on AI defeat due to wrong EndTurn packet
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2022-12-14 22:13:26 +02:00 |
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Ivan Savenko
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25bceda4ea
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Added convertToVisitablePos/convertFromVisitablePos to CGHeroInstance
This method replaces old convertPosition, but with more clear names and
without hardcoded magic constants.
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2022-12-09 14:42:47 +02:00 |
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Ivan Savenko
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db2a40600d
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Fixed some of the warnings detected by CI run
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2022-12-08 23:20:42 +02:00 |
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Ivan Savenko
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facf77b3ae
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vstd::unique -> std::unique
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2022-12-07 23:36:20 +02:00 |
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Ivan Savenko
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d85ee019ec
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Removed CGHeroInstance::convertPosition method
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2022-12-07 22:51:32 +02:00 |
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Ivan Savenko
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49cbd5adc9
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CGHeroInstance::convertPosition is no longer static method
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2022-12-07 22:34:08 +02:00 |
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Ivan Savenko
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2855606a88
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Enabled & fixed -Woverloaded-virtual warning from gcc/cland
- fixed almost all instances of overloaded-virtual warning
- cleared up inheritance & method overrides in code affected by warning
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2022-12-07 21:50:45 +02:00 |
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Ivan Savenko
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3219e322ae
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Fixed all non-silenced gcc/clang warnings
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2022-12-07 18:05:47 +02:00 |
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nordsoft
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d4c9b8f6b5
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Absolute threshold for retreat decision
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2022-12-06 16:11:52 +04:00 |
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SoundSSGood
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909dcb82fa
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use ArtifactID
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2022-11-29 00:32:18 +02:00 |
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Andrii Danylchenko
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233b850daf
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NKAI: a few crash/hang fixes
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2022-11-07 13:58:20 +02:00 |
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Andrii Danylchenko
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601ced3749
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BattleAI: rework movement when no targtes
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2022-10-23 11:41:03 +03:00 |
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Andrii Danylchenko
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e9c725181c
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NKAI: fix retreat logic
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2022-10-15 15:15:12 +03:00 |
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Andrii Danylchenko
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153cccdf46
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NKAI: hire retreated hero
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2022-10-14 12:00:56 +03:00 |
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Andrii Danylchenko
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82a9f82e1c
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BattleAI: retreat
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2022-10-14 12:00:56 +03:00 |
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Andrii Danylchenko
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eeea01d778
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NKAI: namespace
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2022-10-04 08:40:14 +03:00 |
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Andrii Danylchenko
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2434fe3f6f
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NK: fix AI speed
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2022-10-01 13:49:27 +03:00 |
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val-gaav
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7466839182
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Update AIGateway.cpp
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2022-04-26 15:08:02 +03:00 |
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Dmitry Orlov
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ea2931c6ea
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Fix: Get rid of 'Tile is not visible' error message
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2022-01-30 12:31:07 +02:00 |
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Andrii Danylchenko
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79d06bbaa6
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Nullkiller: fix merge conflicts
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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b4241670ba
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Nullkiller: rename VCAI to AIGateway
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2021-07-26 21:02:50 +03:00 |
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