Ivan Savenko
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1d0e696db6
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Added RenderHandler that acts as factory for images and animations
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2023-09-04 18:22:34 +03:00 |
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Ivan Savenko
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0f88b8969b
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Removed some usages of std string as resource path
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2023-09-04 18:22:34 +03:00 |
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Ivan Savenko
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823ffa7a07
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Always use ResourcePath for referencing images and animations
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2023-09-04 18:22:34 +03:00 |
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Ivan Savenko
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ce20d913e0
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Fix checking PlayerColor's for validness
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2023-08-27 01:35:38 +03:00 |
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Ivan Savenko
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43795c39a5
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Replaced all usage of SDL_Color outside of render with ColorRGBA
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2023-07-31 21:07:30 +03:00 |
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krs
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0ee1866f73
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Added SDLImage::doubleFlip()
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2023-06-11 18:45:14 +03:00 |
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Ivan Savenko
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dcff463d36
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Fixed handling of special palette colors in palette transformations
Fixes black color turning semi-transparent in some creatures from mods
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2023-03-25 23:54:51 +02:00 |
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Ivan Savenko
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7df5c612f7
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Fix battle rendering
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2023-03-05 17:48:02 +02:00 |
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Ivan Savenko
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def1e35836
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Use SDL BlitMode's to speed up image rendering
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2023-03-05 17:48:02 +02:00 |
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Ivan Savenko
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ca13e7dedf
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Implemented terrain palette animatiions. Removed old code
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2023-03-05 17:48:02 +02:00 |
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Ivan Savenko
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108a42e4ba
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Reorganized includes for new layout. New class - IImageLoader
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2023-02-01 20:42:06 +02:00 |
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Ivan Savenko
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84dfcacafd
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Updated CMakeLists and file headers
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2023-02-01 16:42:03 +02:00 |
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Ivan Savenko
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4d8d886317
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Move all created files into better locations
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2023-02-01 16:28:48 +02:00 |
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