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Commit Graph

17 Commits

Author SHA1 Message Date
Arseniy Shestakov
f1e5797834 Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
Piotr Wójcik
a4f12fb007 Show downloaded mods with no need to reload remote repositories 2016-08-30 22:16:52 +02:00
josch
b962e11bd7 Launcher: add setting allowing not to automatically check remote repositories
- add a button to the launcher which allows manual downloading
 - add a configuration option autoCheckRepositories to launcher settings
 - add ui elements to settings dialog to change autoCheckRepositories
2014-11-10 08:21:47 +01:00
Ivan Savenko
00cda400a1 Miscellaneous improvements for Launcher UI:
- Implemented "show intro" toggle in settings
- Install/Update/Enable buttons are now visible even when mod info is hidden
- Fixed behaviour of show mod info switch, added more obvious button to enable it
- Removed no longer used "Enable mods on install" switch
- Added buttons to open data, user data and temporary directories
2014-08-04 14:03:57 +03:00
Ivan Savenko
791099ab33 - added *_moc suffix to imageviewer files 2014-03-29 12:46:41 +00:00
Ivan Savenko
771c1ce255 - some effords to get rid of bottlenecks in AI code
- fixes, probably partially #1577
- enabled code for reading map object templates from json, still not
used
- disabled PCH for launcher due to speed issues.
2014-03-23 16:36:16 +00:00
Ivan Savenko
9dda194ed3 Support for new fields in mod format including:
- screenshots, repository-only field, will be used by launcher to d/l
screeenshots
- screenshots will be viewed as thumbnails with switch to full view on
click
- changelog that is now visible in launcher
- somewhat better handling of submods by launcher
2014-03-23 12:08:01 +00:00
Ivan Savenko
333a51a48a Launcher now supports submods. See forum thread for details. 2014-03-20 17:06:25 +00:00
Ivan Savenko
45c186bba8 some code cleanup in launcher, tweaked appearence of mod list 2014-01-30 12:35:17 +00:00
Ivan Savenko
ed329c5a1f - minor refactoring for filesystem, moved checksum calculation to
loading stage from initialization
- fixes for launcher
2013-12-11 17:12:39 +00:00
Ivan Savenko
5de70ba235 Minor fixes:
- properly re-enable necessary mods during update
- do not crash if building border is fully-colored
2013-12-08 10:07:06 +00:00
Ivan Savenko
2b3405fa50 - minor optimizations
- fixed incorrect error reporting in launcher
- set WoG version to "0.0.0" so full version will be installed from repo
in future
- updated debian required packages list
- launcher will be enabled by default
2013-11-14 13:21:09 +00:00
Ivan Savenko
6331995afd minors:
- fixes missing line of pixels with Chinese fonts
- disabling a mod won't disable all its requirements as well
2013-09-08 18:35:09 +00:00
Ivan Savenko
42879225f0 minor fixes:
- don't crash if image can't be player-colored (no palette)
- fixes #1447
- compile fix
2013-09-08 13:02:34 +00:00
Ivan Savenko
8515bd037d basic error reporting for launcher. 2013-09-05 21:25:03 +00:00
Michał W. Urbańczyk
a50e9219c2 Launcher works for me.
Details: http://forum.vcmi.eu/viewtopic.php?p=10290#10290
2013-09-02 17:26:52 +00:00
Ivan Savenko
4287b2b7bb fixes for launcher, as discussed on forums:
- renamed files that should be preprocessed with moc: they will have _moc suffix (cpp files were also renamed for consistency)
- fixed disabling of mods that have dependent on them mods
- repositories will be reloaded if changed
- may have fixed non-starting vcmi client on Win
2013-08-24 20:11:51 +00:00