Ivan Savenko
cacceda950
Renamed CGuiHandler to GameEngine
...
- class CGuiHandler is now called GameEngine to better describe its
functionality
- renamed global GH to more clear ENGINE
- GH/ENGINE is now unique_ptr to make construction / deconstruction
order more clear and to allow interface / implementation split
- CGuiHandler.cpp/h is now called GameEngine.cpp/h and located in root
directory of client dir
2025-02-21 16:53:13 +00:00
Ivan Savenko
4a600a9d4c
Reworked image container classes for easier support of new features
2025-01-21 21:15:21 +00:00
Ivan Savenko
2b692c2606
Fix h3 bug: icons of View Earth and View Air are swapped
2024-11-24 19:26:06 +00:00
Ivan Savenko
251155d913
More robust management of body/shadow/overlay split
2024-11-17 17:54:55 +00:00
Laserlicht
11b437db62
prescaled image support
2024-11-03 20:27:11 +01:00
Ivan Savenko
4abd96dba4
Add debug code to save every loaded image to a file
2024-09-13 12:26:31 +00:00
Ivan Savenko
66a2c8dc37
add ImageLocator::toString
2024-09-12 21:22:41 +00:00
Ivan Savenko
dfd3f0c1a6
Fixed generation of upscaled spellbook
2024-09-12 21:22:41 +00:00
Ivan Savenko
0bbc2bce33
Fix handling of transparency in xbrz and in images with non-cyan
...
transparent color in unscaled mode
2024-08-27 19:44:11 +00:00
Ivan Savenko
ffba847f40
xBRZ-upscaled images now support common palette-transform effects:
...
- Player coloring
- Flag color for map
- Glue selection for combat
2024-08-17 15:25:26 +00:00
Ivan Savenko
81c7c0ce24
Fixed loading of flipped and duplicate images in animations
2024-07-19 10:08:50 +00:00
Ivan Savenko
e4bed98674
Replaced raw json nodes with ImageLocator class
2024-07-19 10:08:50 +00:00