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mirror of https://github.com/vcmi/vcmi.git synced 2025-03-21 21:17:49 +02:00

4 Commits

Author SHA1 Message Date
Ivan Savenko
28a8d4f4a1 Implemented bloodlust, clone, and petrify effects for xbrz mode 2025-02-14 11:01:20 +00:00
Ivan Savenko
4e6560c4c9 Fixes for issues detected by valgrind 2025-02-06 19:22:04 +00:00
Ivan Savenko
cca4c0888c In-memory assets generation
All assets generation (large spellbook, terrain animations, etc) are now
done in memory and used as it, without saving to disk.

This should slightly improve load times since there is no encode png /
decode png, and should help with avoiding strange bug when vcmi fails to
load recently saved assets.

If needed, such assets can be force-dumped on disk using already
existing console command
2025-01-30 22:21:38 +00:00
Ivan Savenko
668bf63fc0 Remove access to internal surface of Canvas 2025-01-21 21:15:21 +00:00