Ivan Savenko
251155d913
More robust management of body/shadow/overlay split
2024-11-17 17:54:55 +00:00
Ivan Savenko
ffba847f40
xBRZ-upscaled images now support common palette-transform effects:
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- Player coloring
- Flag color for map
- Glue selection for combat
2024-08-17 15:25:26 +00:00
Ivan Savenko
0d6ec0d224
Reviewed usage of EBlitMode, now specified clearly in all cases
2024-07-19 10:08:50 +00:00
Ivan Savenko
230add02e4
Remove no longer used code
2024-07-19 10:08:50 +00:00
Ivan Savenko
a1fb3b8b01
Reduce direct access to CAnimation, removed various caching schemes
2024-07-19 10:08:50 +00:00
Alexander Wilms
02e429e973
Fix typos using https://github.com/crate-ci/typos
...
Changes were reviewed manually
2024-06-24 03:47:19 +02:00
Ivan Savenko
0d0d3d8c80
Renamed speed -> getMovementRange, remove misleading default parameter
2024-01-14 17:14:36 +02:00
Johannes Schauer Marin Rodrigues
a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
...
Mixed line endings cause problems when exporting patches with
git-format-patch and then trying to "git am" a patch with mixed and
non-matching line endings. In such a situation git will fail to apply
the patch.
This commit runs the dos2unix tools on the remaining files with CRLF
(\r\n) line endings to convert them to line-feeds (\n) only.
Files that are Windows specific like *.vcxproj and *.props files were
not converted.
Closes : #3073
2023-10-19 16:23:21 +02:00
Ivan Savenko
1d0e696db6
Added RenderHandler that acts as factory for images and animations
2023-09-04 18:22:34 +03:00
Ivan Savenko
823ffa7a07
Always use ResourcePath for referencing images and animations
2023-09-04 18:22:34 +03:00
Ivan Savenko
43795c39a5
Replaced all usage of SDL_Color outside of render with ColorRGBA
2023-07-31 21:07:30 +03:00
Ivan Savenko
da3a05bc8b
Fix special colors in battle
2023-03-26 00:46:21 +02:00
Ivan Savenko
dcff463d36
Fixed handling of special palette colors in palette transformations
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Fixes black color turning semi-transparent in some creatures from mods
2023-03-25 23:54:51 +02:00
Ivan Savenko
31b718898a
Fix playback of shooter animations at max speed
2023-03-20 20:19:05 +02:00
Ivan Savenko
ab8b407294
Style cleanup
2023-02-08 13:56:09 +02:00
Ivan Savenko
2ac997d8a9
Fix "holding" animation speed
2023-02-02 14:37:34 +02:00
Ivan Savenko
108a42e4ba
Reorganized includes for new layout. New class - IImageLoader
2023-02-01 20:42:06 +02:00
Ivan Savenko
0ba74fea73
Merge pull request #1515 from IvanSavenko/time_based_animations
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Time based animations
2023-02-01 12:25:54 +02:00
Ivan Savenko
e14290fde0
Removed loading of images from file into SDL_Surface
2023-01-30 18:25:47 +02:00
Ivan Savenko
3749074a4d
Renamed speed setting name to force-reset it to new scale
2023-01-28 16:49:35 +02:00
Ivan Savenko
d34efaeb81
All battle effects now use time-based timings
2023-01-28 13:19:35 +02:00
Ivan Savenko
ee7a573cb8
Refactoring of SDL API usage:
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- Rect no longer inherits from SDL_Rect
- renamed vcmi functions that used SDL naming format
- moved all functions in SDL_Extensions file into CSDL_Ext namespace
- SDL_Rect is now used only by SDL_Extensions, all other code uses Rect
2023-01-20 16:11:43 +02:00
Ivan Savenko
4ca22e652d
All projectile animations now use time-based speed
2023-01-05 15:26:29 +02:00
Ivan Savenko
d2fe31e224
Fix obstacles (e.g. Quicksands) animation speed
2023-01-04 21:39:32 +02:00
Ivan Savenko
8b207fae63
ECreatureAnimType enum -> enum class
2022-12-22 01:04:58 +02:00
Ivan Savenko
c835a84051
Moved all GUI handling from BattleInterface to BattleControlPanel
2022-12-21 17:02:53 +02:00
Ivan Savenko
733f21f8dc
Petrify will freeze stack animations
2022-12-16 18:34:35 +02:00
Ivan Savenko
864990db13
Implemented Bloodlust & Petrification effect
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- ColorFilter is now in separate file
- Moved lerp function into global.h
- Bloodlust visuals mostly matches H3
- Petrify visual matches H3
- TODO: Adjust timing of all ColorFilter efects to match H3
- TODO: Petrify should pause stack animations
- TODO: ColorFilter-powered effects should be configurable in Spell system
2022-12-15 23:24:03 +02:00
Ivan Savenko
7857668158
Implemented group attack animations for dragons/Hydras/etc
2022-12-14 14:21:58 +02:00
Ivan Savenko
814f6ed684
Made Clone color filter identical to H3
2022-12-14 13:00:40 +02:00
Ivan Savenko
fb3a08e0a6
Added fading animation for fade-in effect for summons
2022-12-14 12:04:37 +02:00
Ivan Savenko
1dea1854ae
Moved battle animation enum's into new file
2022-12-13 21:31:49 +02:00
Ivan Savenko
7f5e5259c8
Changes to Canvas class according to review:
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- renamed CCanvas -> Canvas.cpp
- replaced shared_ptr<Canvas> with Canvas&
- removed getSurface method
2022-12-11 22:09:57 +02:00
Ivan Savenko
c855823528
Renamed files in client/battle to match new names of classes
2022-12-09 13:38:46 +02:00