Andrii Danylchenko
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5fb5ddfc67
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ai fix town portal to occupied town
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2019-02-26 22:50:46 +02:00 |
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Andrii Danylchenko
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f76c6c2300
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Remove a few more usages of thread shared ai and cb
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2019-02-17 14:32:42 +02:00 |
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Andrii Danylchenko
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881e7f2061
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AI pathfinding: use own FuzzyHelper for each storage to allow parallel processing without cuncarrent access
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2019-02-10 15:25:56 +02:00 |
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Andrii Danylchenko
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675406589c
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AI pathfinding calculated in parallel
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2019-02-10 15:25:56 +02:00 |
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Andrii Danylchenko
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35f696b695
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AI pathfinding const api and updatePaths
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2019-02-10 15:25:56 +02:00 |
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Andrii Danylchenko
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c96be75f41
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AI: optimizae explore logically, reduce amount of scanned tiles during full map scan for new exploration point
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2019-01-19 17:50:59 +02:00 |
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AlexVinS
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9ec3d2ef64
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Merge remote-tracking branch 'remotes/nullkiller/ai-refactor-exploration-according-to-new-pathfinder' into develop
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2019-01-08 00:25:25 +03:00 |
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Andrii Danylchenko
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8b829e1099
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AI: fix crash in pathfinding
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2019-01-07 22:12:59 +02:00 |
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Andrii Danylchenko
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04047d0a1a
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AI: refactor explore further
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2019-01-07 14:07:36 +02:00 |
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Andrii Danylchenko
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5d022ba77c
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AI: CompleteQuest goal and summon boat spell support
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2018-12-23 15:49:26 +03:00 |
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Andrii Danylchenko
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e1b922f7b8
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
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Andrii Danylchenko
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812df63aae
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Freeze when try to bypass a few adjasent guards
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2018-11-04 14:37:29 +02:00 |
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Andrii Danylchenko
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d5b26d9592
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AI pathfinding: fix getPathsToTile for water tiles
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2018-10-28 15:03:40 +02:00 |
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Andrii Danylchenko
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72aff02418
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AI pathfinding: buy boat
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2018-10-21 14:17:55 +03:00 |
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Andrii Danylchenko
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49c872e4ec
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AI: replace SectorMap with new PathfinderManager
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2018-10-06 16:35:31 +03:00 |
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