Alexander Wilms
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5cbc75d3b7
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Merge remote-tracking branch 'upstream/develop' into develop
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2023-10-29 13:35:37 +00:00 |
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Alexander Wilms
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b10b1a5444
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AI/BattleAI/BattleExchangeVariant.cpp: This function should be declared "const".
Member functions that don't mutate their objects should be declared "const"
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2023-10-27 23:34:11 +00:00 |
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Andrii Danylchenko
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870fbd50e3
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BattleAI: bigger reachability map
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2023-10-22 21:37:55 +03:00 |
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Andrii Danylchenko
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9eb9404f28
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BattleAI: divide only positive part of score onto turns count
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2023-10-22 21:37:54 +03:00 |
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Ivan Savenko
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036df2e0ad
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Support multiple battles in AI
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2023-09-06 16:03:46 +03:00 |
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Andrii Danylchenko
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5f13a0bbda
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BattleAI: spellcast fixes and floating point score
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2023-08-26 14:17:33 +03:00 |
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Andrii Danylchenko
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dc88f14e0b
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BattleAI: positive/negative effect multiplier
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2023-08-26 13:06:51 +03:00 |
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Andrii Danylchenko
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274bf739b8
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BattleAI: damage cache and switch to different model of spells evaluation
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2023-08-26 13:06:51 +03:00 |
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Konstantin
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86f5d6de69
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
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Andrii Danylchenko
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737c34b8c6
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BattleAI: avoid selfblocking on siege
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2023-04-09 16:22:37 +03:00 |
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Andrii Danylchenko
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ebf4854801
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Battle AI: add some comments + refactoring
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2022-10-23 11:41:03 +03:00 |
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Andrii Danylchenko
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601ced3749
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BattleAI: rework movement when no targtes
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2022-10-23 11:41:03 +03:00 |
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Andrii Danylchenko
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033a585e4b
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Battle AI 2 turns attacks recalculation
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2022-10-23 11:41:03 +03:00 |
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