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mirror of https://github.com/vcmi/vcmi.git synced 2025-03-23 21:29:13 +02:00

58 Commits

Author SHA1 Message Date
Laserlicht
091477aebc possibility to add fonts at end of the font chain 2025-02-15 19:52:59 +01:00
Ivan Savenko
fff5ac5945 Fix transparency on hero portraits 2025-02-06 14:22:06 +00:00
Ivan Savenko
38bb5a76e6 Handle flag color overlay and creature selection overlay separately
Fixes handling of Iron Golem animation from HotA
2025-02-03 11:44:21 +00:00
Ivan Savenko
cca4c0888c In-memory assets generation
All assets generation (large spellbook, terrain animations, etc) are now
done in memory and used as it, without saving to disk.

This should slightly improve load times since there is no encode png /
decode png, and should help with avoiding strange bug when vcmi fails to
load recently saved assets.

If needed, such assets can be force-dumped on disk using already
existing console command
2025-01-30 22:21:38 +00:00
Ivan Savenko
5d67de0e46 Fixed few more cases of incorrect town building ordering 2025-01-29 23:11:53 +00:00
Ivan Savenko
f4c3367e43 Workarounds for crashes from Google Play
- Do not crash on failure to read json from disk
- Add more debug information for crash on BattleHex access
2025-01-28 20:22:28 +00:00
Ivan Savenko
6fe8700761 If mod validation is set to full, VCMI will now detect overlapping
buildings with same z-index
2025-01-26 14:38:51 +00:00
Ivan Savenko
301086d956 Support for shadow, overlay and player-colored premade images for 1x 2025-01-24 19:49:30 +00:00
Ivan Savenko
391986e0ba Moved image scaling & optimization logic to separate classes 2025-01-21 21:15:21 +00:00
Ivan Savenko
c9dd3dab5d Fix loading of pre-scaled assets 2025-01-21 21:15:21 +00:00
Ivan Savenko
668bf63fc0 Remove access to internal surface of Canvas 2025-01-21 21:15:21 +00:00
Ivan Savenko
4a600a9d4c Reworked image container classes for easier support of new features 2025-01-21 21:15:21 +00:00
MichalZr6
f4a15a198b Cleanup 2024-12-15 21:32:23 +01:00
MichalZr6
81e29d6ce2 Return built in default image 2024-12-15 11:43:39 +01:00
MichalZr6
5fc61df717 fix_crash_loading_frames_from_def 2024-12-15 11:43:39 +01:00
Ivan Savenko
7fdddee503
Merge pull request #4978 from IvanSavenko/swap_h3_icons
Fix h3 bug: icons of View Earth and View Air are swapped
2024-11-25 15:29:39 +02:00
Ivan Savenko
2b692c2606 Fix h3 bug: icons of View Earth and View Air are swapped 2024-11-24 19:26:06 +00:00
Ivan Savenko
aef6b0cc00 Fix several new issues detected by SonarCloud 2024-11-20 16:06:38 +00:00
Ivan Savenko
251155d913 More robust management of body/shadow/overlay split 2024-11-17 17:54:55 +00:00
Ivan Savenko
d81d682939
Merge pull request #4933 from Laserlicht/fix_overlay
allow seperate overlay and shadow images also for unscaled images
2024-11-17 19:38:26 +02:00
Laserlicht
8cd77fc5fc allow overlay and shadow also for unscaled images 2024-11-17 17:09:13 +01:00
Ivan Savenko
7f0cb6ce6a ISharedImage is now always const, remove creation of image copy when
upscaling to same factor
2024-11-16 15:40:05 +00:00
Laserlicht
149c6cd778
code review 2024-11-15 19:09:34 +01:00
Laserlicht
a6c985c4f5 code review 2024-11-13 23:10:41 +01:00
Laserlicht
23709ab217 support loading layer images 2024-11-09 21:04:20 +01:00
Laserlicht
3872a3ea89 fix fallback scaling 2024-11-09 17:58:23 +01:00
Laserlicht
35e198078b cleanup logic 2024-11-09 14:02:09 +01:00
Laserlicht
ac31a946e6
use path instead of different filename 2024-11-09 13:07:15 +01:00
Laserlicht
7c3afde7ee
fix 2024-11-05 23:12:02 +01:00
Laserlicht
52aa4aeb82
fix for not loaded images 2024-11-03 22:17:29 +01:00
Laserlicht
11b437db62 prescaled image support 2024-11-03 20:27:11 +01:00
Ivan Savenko
51848ced3b Add font loading tracking to log 2024-09-28 19:30:26 +00:00
Ivan Savenko
ca3c6227c4 Add selector for font type in Launcher, add autoselection 2024-09-24 13:25:36 +00:00
Ivan Savenko
87274128e7 Proper support for usage of multiple fonts in a chain 2024-09-24 10:59:35 +00:00
Ivan Savenko
557b72f2b3 Launcher now controls ttf fonts usage directly instead of toggling mod
from extras
2024-09-23 18:31:44 +00:00
Ivan Savenko
248cff49a4 Moved fonts handling from Graphics to RenderHandler class 2024-09-23 15:43:11 +00:00
Ivan Savenko
626c34a105 Fix colorization of Fortress and Inferno adventure map image from hota 2024-09-13 12:45:51 +00:00
Ivan Savenko
4abd96dba4 Add debug code to save every loaded image to a file 2024-09-13 12:26:31 +00:00
Ivan Savenko
dfd3f0c1a6 Fixed generation of upscaled spellbook 2024-09-12 21:22:41 +00:00
Ivan Savenko
0bbc2bce33 Fix handling of transparency in xbrz and in images with non-cyan
transparent color in unscaled mode
2024-08-27 19:44:11 +00:00
Ivan Savenko
d6059b044d Implement selection of upscaling filter in launcher 2024-08-17 15:25:26 +00:00
Ivan Savenko
f29a687234 Clean up scaling code, implemented image size optimization 2024-08-17 15:25:26 +00:00
Ivan Savenko
ffba847f40 xBRZ-upscaled images now support common palette-transform effects:
- Player coloring
- Flag color for map
- Glue selection for combat
2024-08-17 15:25:26 +00:00
Ivan Savenko
502f47c6b5 Rename IConstImage to more clear ISharedImage 2024-08-17 15:25:26 +00:00
Ivan Savenko
4171026035 First iteration of upscaled rendering 2024-08-17 15:25:25 +00:00
Ivan Savenko
9f3663b7d4 Remove unused method 2024-07-19 10:08:50 +00:00
Ivan Savenko
4f8f217b49 Moved range highlight transforms to config file 2024-07-19 10:08:50 +00:00
Ivan Savenko
81c7c0ce24 Fixed loading of flipped and duplicate images in animations 2024-07-19 10:08:50 +00:00
Ivan Savenko
e4bed98674 Replaced raw json nodes with ImageLocator class 2024-07-19 10:08:50 +00:00
Ivan Savenko
fd726523a2 Remove creations of custom animations in runtime 2024-07-19 10:08:50 +00:00