Opuszek
c5751cc82b
fixes crash when entering a shipyard
2025-09-12 15:57:46 +02:00
Mircea TheHonestCTO
39bd4a2d20
refactoring with guardingCreaturePosition
2025-08-15 00:19:51 +02:00
Mircea TheHonestCTO
957c3d9eed
move trace log behind #if
2025-08-11 21:24:50 +02:00
Mircea TheHonestCTO
77a8b0f8e6
fix: monthly monsters aren't linked with other map objects at creation, leaving Nullkiller unable to see the next danger after killing a monthly monster;
...
2 minor log trace renaming to make them easier to spot in logs when debugging
2025-08-11 21:02:27 +02:00
Ivan Savenko
241da5937d
First semi-working version of antilag for hero movement
2025-07-19 18:04:20 +03:00
Ivan Savenko
e12765dca0
Fix sonar warnings, convert spaces -> tabs
2025-07-09 17:52:51 +03:00
Michał Zaremba
b2e51a5fb1
Add MapInfoCallback and EditorCallback
2025-06-15 23:40:59 +02:00
Ivan Savenko
e0de65d56c
Reworked & fixed DARKNESS bonuses and lookout tower / skyship logic
2025-06-15 14:36:29 +03:00
Ivan Savenko
24def2ed16
Icons for heroes on minimap
...
VCMI will now show icons for all heroes on visible part of minimap to
help with readability on large maps
Old behavior can be enable via toggle in game settings menu
2025-05-27 18:38:44 +03:00
Ivan Savenko
af20b39fe6
Reduce non-const access to gamestate on server
2025-05-23 14:17:25 +03:00
Ivan Savenko
54a46b77a9
Extract library entity randomization logic to separate class
2025-05-19 18:51:42 +03:00
Ivan Savenko
c0850f41b3
Pathfinder now uses IGameInfoCallback instead of CGameState
2025-05-19 17:53:15 +03:00
Ivan Savenko
e79c8b9fe1
Remove unnecessary access to gamestate
2025-05-19 17:53:15 +03:00
Ivan Savenko
a13806a0df
Fix build
2025-05-15 16:58:16 +03:00
Ivan Savenko
4d4da0454f
map objects hierarchy now uses IGameInfoCallback
2025-05-14 18:33:20 +03:00
Ivan Savenko
6f20235d07
Merge CPrivilegedInfoCallback into CGameInfoCallback
2025-05-14 13:42:20 +03:00
Ivan Savenko
35644da2b7
Reogranize callback-related classes on 1 file = 1 class basis
2025-05-12 22:07:09 +03:00