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20 lines
636 B
C++
20 lines
636 B
C++
#pragma once
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namespace GL2D
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{
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void checkErrors(const std::string & place);
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void initVideo(ui32 w, ui32 h, bool fullscreen);
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void attachToCurrentThread();
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bool setScreenRes(ui32 w, ui32 h, bool fullscreen);
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inline ui32 getScreenWidth() { extern ui32 screenWidth; return screenWidth; };
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inline ui32 getScreenHeight() { extern ui32 screenHeight; return screenHeight; };
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void assignTexture(ui32 slot, ui32 type, ui32 handle);
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void useNoShader();
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void useColorizeShader(const float cm[3][3]);
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void usePaletteBitmapShader(si32 x, si32 y);
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void usePaletteBitmapShader(si32 x, si32 y, const float cm[3][3]);
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}
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