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Open-source engine for Heroes of Might and Magic III
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2013-03-13 23:11:27 +00:00
AI * PlayerColor and TeamID refactoring 2013-03-03 17:06:03 +00:00
client Fix GUI object initializing - Point(0,0) 2013-03-13 23:11:27 +00:00
cmake_modules patches from forum: 2013-01-30 20:46:09 +00:00
config Replace SDL_Point and SDL_Rect with Gfx::Point and Gfx::Rect, 2013-03-13 22:01:05 +00:00
debian (linux) version set to 0.92 2013-03-01 21:51:38 +00:00
Editor * PlayerColor and TeamID refactoring 2013-03-03 17:06:03 +00:00
lib Replace SDL_Point and SDL_Rect with Gfx::Point and Gfx::Rect, 2013-03-13 22:01:05 +00:00
Mods - missing changes 2013-01-16 16:19:45 +00:00
osx Attempt to apply patch from stopiccot. 2013-03-01 21:32:26 +00:00
rpm - Updated RPM spec 2013-02-02 19:04:52 +00:00
Scripting/ERM * PlayerColor and TeamID refactoring 2013-03-03 17:06:03 +00:00
scripts/lua/objects Partially done object scripting and interactions. 2007-11-18 22:58:28 +00:00
server Synchronization with trunk, elimination of some warnings 2013-03-04 22:39:56 +00:00
AUTHORS - linux version update 2012-10-01 07:05:12 +00:00
CCallback.cpp * PlayerColor and TeamID refactoring 2013-03-03 17:06:03 +00:00
CCallback.h * PlayerColor and TeamID refactoring 2013-03-03 17:06:03 +00:00
ChangeLog Version set to 0.92. Changelog updated. 2013-03-01 21:48:37 +00:00
CMakeLists.txt - opengl work on Linux systems 2013-03-09 22:39:59 +00:00
COPYING Added COPYING (refers to license.txt). 2009-05-17 15:48:13 +00:00
format Fixed #1207. Some tweaks. 2013-02-17 18:53:01 +00:00
Global.h Synchronization with trunk, elimination of some warnings 2013-03-04 22:39:56 +00:00
h3m.txt * right click popups in towns 2008-03-06 18:54:35 +00:00
license.txt * license (GPL v2 or later) 2009-01-09 18:38:08 +00:00
NEWS Autoconf/automake scripts to easy building. 2008-08-04 09:33:08 +00:00
README Reverted r731 2009-02-14 14:37:13 +00:00
README.linux - fixed #1167 2012-12-20 13:57:29 +00:00
tchar_amigaos4.h Merged most of the changes from trunk. 2008-08-02 15:08:03 +00:00
VCMI_global_debug.props Partially reverting r3191: DLL_LINKAGE on registerTypes def breaks compilation for MSVC. The function definition cannot be marked as dll import (and that happened, when it was included in CGameHandler.cpp) 2013-02-12 12:51:31 +00:00
VCMI_global_release.props Project files update/cleanup. 2012-12-19 18:23:21 +00:00
VCMI_global.props Fixed crash on the new month when there are no creatures that can get double growth. (#1219, possibly #1217) 2013-02-27 03:11:45 +00:00
VCMI_VS10.sln New namespaces: GL2D (low-level OpenGL functions), Gfx (images and animation objects cooperating with the interface GL2D) 2013-03-03 19:03:45 +00:00
VCMI_VS11.sln * Setting up (map) editor project. It requires Qt (possibly even 5.0 since it's the version I use) so you can exclude it from compilation if you don't have Qt. 2013-02-16 15:11:38 +00:00
vcmi.workspace compile fix 2013-01-21 18:27:00 +00:00
vcmibuilder - fixed #1220 and #1218 2013-02-27 15:46:14 +00:00
vcmimanual.tex - fixed seer hut issue (#1073) 2012-09-17 17:25:54 +00:00

    VCMI Project
    Copyright (C) 2007-2009  VCMI Team (check AUTHORS file for the contributors list)

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 (included in the license.txt)
    of the License, or (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License along
    with this program; if not, write to the Free Software Foundation, Inc.,
    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.