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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-20 20:23:03 +02:00

Version set to 0.92. Changelog updated.

This commit is contained in:
Michał W. Urbańczyk 2013-03-01 21:48:37 +00:00
parent 8c7c4789ca
commit e708dd5545
2 changed files with 26 additions and 2 deletions

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@ -1,5 +1,28 @@
0.9 -> 0.91 (Feb 01 2013)
0.91 -> 0.92 (Mar 01 2013)
GENERAL:
* hero crossover between missions in campaigns
* introduction before missions in campaigns
MODS:
* Added CREATURE_SPELL_POWER for commanders
* Added spell modifiers to various spells: Hypnotize (Astral), Firewall (Luna), Landmine
* Fixed ENEMY_DEFENCE_REDUCTION, GENERAL_ATTACK_REDUCTION
* Extended usefulness of ONLY_DISTANCE_FIGHT, ONLY_MELEE_FIGHT ranges
* Double growth creatures are configurable now
* Drain Life now has % effect depending on bonus value
* Stack can use more than 2 attacks. Additional attacks can now be seperated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".
* Moat damage configurable
* More config options for spells:
- mind immunity handled by config
- direct damage immunity handled by config
- immunity icon configurable
- removed mind_spell flag
* creature config use string ids now.
* support for string subtype id in short bonus format
* primary skill identifiers for bonuses
0.9 -> 0.91 (Feb 01 2013)
GENERAL:
* VCMI build on OS X is now supported
* Completely removed autotools
@ -27,6 +50,7 @@ ADVENTURE AI:
* Improved exploration algorithm
* AI will prioritize dwellings and mines when there are no opponents visible
0.89 -> 0.9 (Oct 01 2012)
GENERAL:
* Provisional support creature-adding mods

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@ -14,7 +14,7 @@
namespace GameConstants
{
const std::string VCMI_VERSION = "VCMI 0.91c";
const std::string VCMI_VERSION = "VCMI 0.92";
/*
* DATA_DIR contains the game data (Data/, MP3/, ...).