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	Version set to 0.92. Changelog updated.
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							| @@ -1,5 +1,28 @@ | ||||
| 0.9 -> 0.91 (Feb 01 2013) | ||||
| 0.91 -> 0.92 (Mar 01 2013) | ||||
| GENERAL: | ||||
| * hero crossover between missions in campaigns | ||||
| * introduction before missions in campaigns | ||||
|  | ||||
| MODS: | ||||
| * Added CREATURE_SPELL_POWER for commanders | ||||
| * Added spell modifiers to various spells: Hypnotize (Astral), Firewall (Luna), Landmine  | ||||
| * Fixed ENEMY_DEFENCE_REDUCTION, GENERAL_ATTACK_REDUCTION | ||||
| * Extended usefulness of ONLY_DISTANCE_FIGHT, ONLY_MELEE_FIGHT ranges | ||||
| * Double growth creatures are configurable now | ||||
| * Drain Life now has % effect depending on bonus value | ||||
| * Stack can use more than 2 attacks. Additional attacks can now be seperated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT". | ||||
| * Moat damage configurable | ||||
| * More config options for spells: | ||||
|  - mind immunity handled by config | ||||
|  - direct damage immunity handled by config | ||||
|  - immunity icon configurable | ||||
|  - removed mind_spell flag  | ||||
| * creature config use string ids now.  | ||||
| * support for string subtype id in short bonus format | ||||
| * primary skill identifiers for bonuses | ||||
|  | ||||
|  | ||||
| 0.9 -> 0.91 (Feb 01 2013) | ||||
| GENERAL: | ||||
| * VCMI build on OS X is now supported | ||||
| * Completely removed autotools | ||||
| @@ -27,6 +50,7 @@ ADVENTURE AI: | ||||
| * Improved exploration algorithm | ||||
| * AI will prioritize dwellings and mines when there are no opponents visible | ||||
|  | ||||
|  | ||||
| 0.89 -> 0.9 (Oct 01 2012) | ||||
| GENERAL: | ||||
| * Provisional support creature-adding mods | ||||
|   | ||||
| @@ -14,7 +14,7 @@ | ||||
|  | ||||
| namespace GameConstants | ||||
| { | ||||
| 	const std::string VCMI_VERSION = "VCMI 0.91c"; | ||||
| 	const std::string VCMI_VERSION = "VCMI 0.92"; | ||||
|  | ||||
| 	/* | ||||
| 	 * DATA_DIR contains the game data (Data/, MP3/, ...). | ||||
|   | ||||
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