1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-05-13 22:06:58 +02:00
vcmi/client/lobby/CCampaignInfoScreen.cpp

45 lines
1.1 KiB
C++

/*
* CCampaignInfoScreen.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CCampaignInfoScreen.h"
#include "../../lib/callback/CCallback.h"
#include "../../lib/texts/CGeneralTextHandler.h"
#include "../../lib/StartInfo.h"
#include "../../lib/mapping/CMapInfo.h"
#include "../../lib/mapping/CMapHeader.h"
#include "../GameEngine.h"
#include "../GameInstance.h"
#include "../CPlayerInterface.h"
CCampaignInfoScreen::CCampaignInfoScreen()
{
OBJECT_CONSTRUCTION;
localSi = std::make_unique<StartInfo>(*GAME->interface()->cb->getStartInfo());
localMi = std::make_unique<CMapInfo>();
localMi->mapHeader = std::unique_ptr<CMapHeader>(new CMapHeader(*GAME->interface()->cb->getMapHeader()));
screenType = ESelectionScreen::scenarioInfo;
updateAfterStateChange();
}
CCampaignInfoScreen::~CCampaignInfoScreen() = default;
const CMapInfo * CCampaignInfoScreen::getMapInfo()
{
return localMi.get();
}
const StartInfo * CCampaignInfoScreen::getStartInfo()
{
return localSi.get();
}