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45 lines
1.1 KiB
C++
45 lines
1.1 KiB
C++
/*
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* CCampaignInfoScreen.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CCampaignInfoScreen.h"
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#include "../../lib/callback/CCallback.h"
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#include "../../lib/texts/CGeneralTextHandler.h"
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#include "../../lib/StartInfo.h"
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#include "../../lib/mapping/CMapInfo.h"
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#include "../../lib/mapping/CMapHeader.h"
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#include "../GameEngine.h"
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#include "../GameInstance.h"
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#include "../CPlayerInterface.h"
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CCampaignInfoScreen::CCampaignInfoScreen()
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{
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OBJECT_CONSTRUCTION;
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localSi = std::make_unique<StartInfo>(*GAME->interface()->cb->getStartInfo());
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localMi = std::make_unique<CMapInfo>();
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localMi->mapHeader = std::unique_ptr<CMapHeader>(new CMapHeader(*GAME->interface()->cb->getMapHeader()));
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screenType = ESelectionScreen::scenarioInfo;
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updateAfterStateChange();
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}
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CCampaignInfoScreen::~CCampaignInfoScreen() = default;
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const CMapInfo * CCampaignInfoScreen::getMapInfo()
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{
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return localMi.get();
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}
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const StartInfo * CCampaignInfoScreen::getStartInfo()
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{
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return localSi.get();
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}
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