mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-21 17:17:06 +02:00
287 lines
8.0 KiB
C++
287 lines
8.0 KiB
C++
/*
|
|
* ArtifactUtils.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#include "ArtifactUtils.h"
|
|
|
|
#include "CArtHandler.h"
|
|
#include "IGameSettings.h"
|
|
#include "spells/CSpellHandler.h"
|
|
|
|
#include "mapObjects/CGHeroInstance.h"
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
DLL_LINKAGE bool ArtifactUtils::checkIfSlotValid(const CArtifactSet & artSet, const ArtifactPosition & slot)
|
|
{
|
|
if(artSet.bearerType() == ArtBearer::HERO)
|
|
{
|
|
if(isSlotEquipment(slot) || isSlotBackpack(slot) || slot == ArtifactPosition::TRANSITION_POS)
|
|
return true;
|
|
}
|
|
else if(artSet.bearerType() == ArtBearer::ALTAR)
|
|
{
|
|
if(isSlotBackpack(slot))
|
|
return true;
|
|
}
|
|
else if(artSet.bearerType() == ArtBearer::COMMANDER)
|
|
{
|
|
if(vstd::contains(commanderSlots(), slot))
|
|
return true;
|
|
}
|
|
else if(artSet.bearerType() == ArtBearer::CREATURE)
|
|
{
|
|
if(slot == ArtifactPosition::CREATURE_SLOT)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
DLL_LINKAGE ArtifactPosition ArtifactUtils::getArtAnyPosition(const CArtifactSet * target, const ArtifactID & aid)
|
|
{
|
|
if(auto targetSlot = getArtEquippedPosition(target, aid); targetSlot != ArtifactPosition::PRE_FIRST)
|
|
return targetSlot;
|
|
return getArtBackpackPosition(target, aid);
|
|
}
|
|
|
|
DLL_LINKAGE ArtifactPosition ArtifactUtils::getArtEquippedPosition(const CArtifactSet * target, const ArtifactID & aid)
|
|
{
|
|
const auto * art = aid.toArtifact();
|
|
for(const auto & slot : art->getPossibleSlots().at(target->bearerType()))
|
|
{
|
|
if(art->canBePutAt(target, slot))
|
|
return slot;
|
|
}
|
|
return ArtifactPosition::PRE_FIRST;
|
|
}
|
|
|
|
DLL_LINKAGE ArtifactPosition ArtifactUtils::getArtBackpackPosition(const CArtifactSet * target, const ArtifactID & aid)
|
|
{
|
|
const auto * art = aid.toArtifact();
|
|
if(target->bearerType() == ArtBearer::HERO)
|
|
if(art->canBePutAt(target, ArtifactPosition::BACKPACK_START))
|
|
{
|
|
return ArtifactPosition::BACKPACK_START;
|
|
}
|
|
return ArtifactPosition::PRE_FIRST;
|
|
}
|
|
|
|
DLL_LINKAGE const std::vector<ArtifactPosition> & ArtifactUtils::unmovableSlots()
|
|
{
|
|
static const std::vector<ArtifactPosition> positions =
|
|
{
|
|
ArtifactPosition::SPELLBOOK,
|
|
ArtifactPosition::MACH4
|
|
};
|
|
|
|
return positions;
|
|
}
|
|
|
|
DLL_LINKAGE const std::vector<ArtifactPosition> & ArtifactUtils::commonWornSlots()
|
|
{
|
|
static const std::vector<ArtifactPosition> positions =
|
|
{
|
|
ArtifactPosition::HEAD,
|
|
ArtifactPosition::SHOULDERS,
|
|
ArtifactPosition::NECK,
|
|
ArtifactPosition::RIGHT_HAND,
|
|
ArtifactPosition::LEFT_HAND,
|
|
ArtifactPosition::TORSO,
|
|
ArtifactPosition::RIGHT_RING,
|
|
ArtifactPosition::LEFT_RING,
|
|
ArtifactPosition::FEET,
|
|
ArtifactPosition::MISC1,
|
|
ArtifactPosition::MISC2,
|
|
ArtifactPosition::MISC3,
|
|
ArtifactPosition::MISC4,
|
|
ArtifactPosition::MISC5,
|
|
};
|
|
|
|
return positions;
|
|
}
|
|
|
|
DLL_LINKAGE const std::vector<ArtifactPosition> & ArtifactUtils::allWornSlots()
|
|
{
|
|
static const std::vector<ArtifactPosition> positions =
|
|
{
|
|
ArtifactPosition::HEAD,
|
|
ArtifactPosition::SHOULDERS,
|
|
ArtifactPosition::NECK,
|
|
ArtifactPosition::RIGHT_HAND,
|
|
ArtifactPosition::LEFT_HAND,
|
|
ArtifactPosition::TORSO,
|
|
ArtifactPosition::RIGHT_RING,
|
|
ArtifactPosition::LEFT_RING,
|
|
ArtifactPosition::FEET,
|
|
ArtifactPosition::MISC1,
|
|
ArtifactPosition::MISC2,
|
|
ArtifactPosition::MISC3,
|
|
ArtifactPosition::MISC4,
|
|
ArtifactPosition::MISC5,
|
|
ArtifactPosition::MACH1,
|
|
ArtifactPosition::MACH2,
|
|
ArtifactPosition::MACH3,
|
|
ArtifactPosition::MACH4,
|
|
ArtifactPosition::SPELLBOOK
|
|
};
|
|
|
|
return positions;
|
|
}
|
|
|
|
DLL_LINKAGE const std::vector<ArtifactPosition> & ArtifactUtils::commanderSlots()
|
|
{
|
|
static const std::vector<ArtifactPosition> positions =
|
|
{
|
|
ArtifactPosition::COMMANDER1,
|
|
ArtifactPosition::COMMANDER2,
|
|
ArtifactPosition::COMMANDER3,
|
|
ArtifactPosition::COMMANDER4,
|
|
ArtifactPosition::COMMANDER5,
|
|
ArtifactPosition::COMMANDER6
|
|
};
|
|
|
|
return positions;
|
|
}
|
|
|
|
DLL_LINKAGE bool ArtifactUtils::isArtRemovable(const std::pair<ArtifactPosition, ArtSlotInfo> & slot)
|
|
{
|
|
return slot.second.artifact
|
|
&& !slot.second.locked
|
|
&& !vstd::contains(unmovableSlots(), slot.first);
|
|
}
|
|
|
|
DLL_LINKAGE bool ArtifactUtils::checkSpellbookIsNeeded(const CGHeroInstance * heroPtr, const ArtifactID & artID, const ArtifactPosition & slot)
|
|
{
|
|
// TODO what'll happen if Titan's thunder is equipped by pickin git up or the start of game?
|
|
// Titan's Thunder creates new spellbook on equip
|
|
if(artID == ArtifactID::TITANS_THUNDER && slot == ArtifactPosition::RIGHT_HAND)
|
|
{
|
|
if(heroPtr && !heroPtr->hasSpellbook())
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
DLL_LINKAGE bool ArtifactUtils::isSlotBackpack(const ArtifactPosition & slot)
|
|
{
|
|
return slot >= ArtifactPosition::BACKPACK_START;
|
|
}
|
|
|
|
DLL_LINKAGE bool ArtifactUtils::isSlotEquipment(const ArtifactPosition & slot)
|
|
{
|
|
return slot < ArtifactPosition::BACKPACK_START && slot >= ArtifactPosition(0);
|
|
}
|
|
|
|
DLL_LINKAGE bool ArtifactUtils::isBackpackFreeSlots(const CArtifactSet * target, const size_t reqSlots)
|
|
{
|
|
if(target->bearerType() == ArtBearer::HERO)
|
|
{
|
|
const auto backpackCap = VLC->engineSettings()->getInteger(EGameSettings::HEROES_BACKPACK_CAP);
|
|
if(backpackCap < 0)
|
|
return true;
|
|
else
|
|
return target->artifactsInBackpack.size() + reqSlots <= backpackCap;
|
|
}
|
|
else
|
|
return false;
|
|
}
|
|
|
|
DLL_LINKAGE std::vector<const CArtifact*> ArtifactUtils::assemblyPossibilities(
|
|
const CArtifactSet * artSet, const ArtifactID & aid, const bool onlyEquiped)
|
|
{
|
|
std::vector<const CArtifact*> arts;
|
|
const auto * art = aid.toArtifact();
|
|
if(art->isCombined())
|
|
return arts;
|
|
|
|
for(const auto combinedArt : art->getPartOf())
|
|
{
|
|
assert(combinedArt->isCombined());
|
|
bool possible = true;
|
|
CArtifactFittingSet fittingSet(*artSet);
|
|
for(const auto part : combinedArt->getConstituents()) // check if all constituents are available
|
|
{
|
|
const auto slot = fittingSet.getArtPos(part->getId(), onlyEquiped, false);
|
|
if(slot == ArtifactPosition::PRE_FIRST)
|
|
{
|
|
possible = false;
|
|
break;
|
|
}
|
|
fittingSet.lockSlot(slot);
|
|
}
|
|
if(possible)
|
|
arts.push_back(combinedArt);
|
|
}
|
|
return arts;
|
|
}
|
|
|
|
DLL_LINKAGE CArtifactInstance * ArtifactUtils::createScroll(const SpellID & spellId)
|
|
{
|
|
return ArtifactUtils::createArtifact(ArtifactID::SPELL_SCROLL, spellId);
|
|
}
|
|
|
|
DLL_LINKAGE CArtifactInstance * ArtifactUtils::createArtifact(const ArtifactID & artId, const SpellID & spellId)
|
|
{
|
|
const std::function<CArtifactInstance*(const CArtifact*)> createArtInst =
|
|
[&createArtInst, &spellId](const CArtifact * art) -> CArtifactInstance*
|
|
{
|
|
assert(art);
|
|
|
|
auto * artInst = new CArtifactInstance(art);
|
|
if(art->isCombined() && !art->isFused())
|
|
{
|
|
for(const auto & part : art->getConstituents())
|
|
artInst->addPart(createArtInst(part), ArtifactPosition::PRE_FIRST);
|
|
}
|
|
if(art->isGrowing())
|
|
{
|
|
auto bonus = std::make_shared<Bonus>();
|
|
bonus->type = BonusType::LEVEL_COUNTER;
|
|
bonus->val = 0;
|
|
artInst->addNewBonus(bonus);
|
|
}
|
|
if(art->isScroll())
|
|
{
|
|
artInst->addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::SPELL,
|
|
BonusSource::ARTIFACT_INSTANCE, -1, BonusSourceID(ArtifactID(ArtifactID::SPELL_SCROLL)), BonusSubtypeID(spellId)));
|
|
}
|
|
return artInst;
|
|
};
|
|
|
|
if(artId.getNum() >= 0)
|
|
{
|
|
return createArtInst(artId.toArtifact());
|
|
}
|
|
else
|
|
{
|
|
return new CArtifactInstance(); // random, empty
|
|
}
|
|
}
|
|
|
|
DLL_LINKAGE void ArtifactUtils::insertScrrollSpellName(std::string & description, const SpellID & sid)
|
|
{
|
|
// We expect scroll description to be like this: This scroll contains the [spell name] spell which is added
|
|
// into spell book for as long as hero carries the scroll. So we want to replace text in [...] with a spell name.
|
|
// However other language versions don't have name placeholder at all, so we have to be careful
|
|
auto nameStart = description.find_first_of('[');
|
|
auto nameEnd = description.find_first_of(']', nameStart);
|
|
|
|
if(nameStart != std::string::npos && nameEnd != std::string::npos)
|
|
{
|
|
if(sid.getNum() >= 0)
|
|
description = description.replace(nameStart, nameEnd - nameStart + 1, sid.toEntity(VLC->spells())->getNameTranslated());
|
|
else
|
|
description = description.erase(nameStart, nameEnd - nameStart + 2); // erase "[spell name] " - including space
|
|
}
|
|
}
|
|
|
|
VCMI_LIB_NAMESPACE_END
|