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vcmi/lib/CArtHandler.cpp
2024-11-10 21:48:54 +02:00

1070 lines
27 KiB
C++

/*
* CArtHandler.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "ArtifactUtils.h"
#include "ExceptionsCommon.h"
#include "IGameSettings.h"
#include "mapObjects/MapObjects.h"
#include "constants/StringConstants.h"
#include "json/JsonBonus.h"
#include "mapObjectConstructors/AObjectTypeHandler.h"
#include "mapObjectConstructors/CObjectClassesHandler.h"
#include "serializer/JsonSerializeFormat.h"
#include "texts/CGeneralTextHandler.h"
#include "texts/CLegacyConfigParser.h"
// Note: list must match entries in ArtTraits.txt
#define ART_POS_LIST \
ART_POS(SPELLBOOK) \
ART_POS(MACH4) \
ART_POS(MACH3) \
ART_POS(MACH2) \
ART_POS(MACH1) \
ART_POS(MISC5) \
ART_POS(MISC4) \
ART_POS(MISC3) \
ART_POS(MISC2) \
ART_POS(MISC1) \
ART_POS(FEET) \
ART_POS(LEFT_RING) \
ART_POS(RIGHT_RING) \
ART_POS(TORSO) \
ART_POS(LEFT_HAND) \
ART_POS(RIGHT_HAND) \
ART_POS(NECK) \
ART_POS(SHOULDERS) \
ART_POS(HEAD)
VCMI_LIB_NAMESPACE_BEGIN
bool CCombinedArtifact::isCombined() const
{
return !(constituents.empty());
}
const std::vector<const CArtifact*> & CCombinedArtifact::getConstituents() const
{
return constituents;
}
const std::set<const CArtifact*> & CCombinedArtifact::getPartOf() const
{
return partOf;
}
void CCombinedArtifact::setFused(bool isFused)
{
fused = isFused;
}
bool CCombinedArtifact::isFused() const
{
return fused;
}
bool CCombinedArtifact::hasParts() const
{
return isCombined() && !isFused();
}
bool CScrollArtifact::isScroll() const
{
return static_cast<const CArtifact*>(this)->getId() == ArtifactID::SPELL_SCROLL;
}
bool CGrowingArtifact::isGrowing() const
{
return !bonusesPerLevel.empty() || !thresholdBonuses.empty();
}
std::vector <std::pair<ui16, Bonus>> & CGrowingArtifact::getBonusesPerLevel()
{
return bonusesPerLevel;
}
const std::vector <std::pair<ui16, Bonus>> & CGrowingArtifact::getBonusesPerLevel() const
{
return bonusesPerLevel;
}
std::vector <std::pair<ui16, Bonus>> & CGrowingArtifact::getThresholdBonuses()
{
return thresholdBonuses;
}
const std::vector <std::pair<ui16, Bonus>> & CGrowingArtifact::getThresholdBonuses() const
{
return thresholdBonuses;
}
int32_t CArtifact::getIndex() const
{
return id.toEnum();
}
int32_t CArtifact::getIconIndex() const
{
return iconIndex;
}
std::string CArtifact::getJsonKey() const
{
return modScope + ':' + identifier;
}
std::string CArtifact::getModScope() const
{
return modScope;
}
void CArtifact::registerIcons(const IconRegistar & cb) const
{
cb(getIconIndex(), 0, "ARTIFACT", image);
cb(getIconIndex(), 0, "ARTIFACTLARGE", large);
}
ArtifactID CArtifact::getId() const
{
return id;
}
const IBonusBearer * CArtifact::getBonusBearer() const
{
return this;
}
std::string CArtifact::getDescriptionTranslated() const
{
return VLC->generaltexth->translate(getDescriptionTextID());
}
std::string CArtifact::getEventTranslated() const
{
return VLC->generaltexth->translate(getEventTextID());
}
std::string CArtifact::getNameTranslated() const
{
return VLC->generaltexth->translate(getNameTextID());
}
std::string CArtifact::getDescriptionTextID() const
{
return TextIdentifier("artifact", modScope, identifier, "description").get();
}
std::string CArtifact::getEventTextID() const
{
return TextIdentifier("artifact", modScope, identifier, "event").get();
}
std::string CArtifact::getNameTextID() const
{
return TextIdentifier("artifact", modScope, identifier, "name").get();
}
uint32_t CArtifact::getPrice() const
{
return price;
}
CreatureID CArtifact::getWarMachine() const
{
return warMachine;
}
bool CArtifact::isBig() const
{
return warMachine != CreatureID::NONE;
}
bool CArtifact::isTradable() const
{
switch(id.toEnum())
{
case ArtifactID::SPELLBOOK:
return false;
default:
return !isBig();
}
}
bool CArtifact::canBePutAt(const CArtifactSet * artSet, ArtifactPosition slot, bool assumeDestRemoved) const
{
auto simpleArtCanBePutAt = [this](const CArtifactSet * artSet, ArtifactPosition slot, bool assumeDestRemoved) -> bool
{
if(artSet->bearerType() == ArtBearer::HERO && ArtifactUtils::isSlotBackpack(slot))
{
if(isBig() || (!assumeDestRemoved && !ArtifactUtils::isBackpackFreeSlots(artSet)))
return false;
return true;
}
if(!vstd::contains(possibleSlots.at(artSet->bearerType()), slot))
return false;
return artSet->isPositionFree(slot, assumeDestRemoved);
};
auto artCanBePutAt = [this, simpleArtCanBePutAt](const CArtifactSet * artSet, ArtifactPosition slot, bool assumeDestRemoved) -> bool
{
if(hasParts())
{
if(!simpleArtCanBePutAt(artSet, slot, assumeDestRemoved))
return false;
if(ArtifactUtils::isSlotBackpack(slot))
return true;
CArtifactFittingSet fittingSet(artSet->bearerType());
fittingSet.artifactsWorn = artSet->artifactsWorn;
if(assumeDestRemoved)
fittingSet.removeArtifact(slot);
for(const auto art : constituents)
{
auto possibleSlot = ArtifactUtils::getArtAnyPosition(&fittingSet, art->getId());
if(ArtifactUtils::isSlotEquipment(possibleSlot))
{
fittingSet.lockSlot(possibleSlot);
}
else
{
return false;
}
}
return true;
}
else
{
return simpleArtCanBePutAt(artSet, slot, assumeDestRemoved);
}
};
if(slot == ArtifactPosition::TRANSITION_POS)
return true;
if(slot == ArtifactPosition::FIRST_AVAILABLE)
{
for(const auto & slot : possibleSlots.at(artSet->bearerType()))
{
if(artCanBePutAt(artSet, slot, assumeDestRemoved))
return true;
}
return artCanBePutAt(artSet, ArtifactPosition::BACKPACK_START, assumeDestRemoved);
}
else if(ArtifactUtils::isSlotBackpack(slot))
{
return artCanBePutAt(artSet, ArtifactPosition::BACKPACK_START, assumeDestRemoved);
}
else
{
return artCanBePutAt(artSet, slot, assumeDestRemoved);
}
}
CArtifact::CArtifact()
: iconIndex(ArtifactID::NONE),
price(0)
{
setNodeType(ARTIFACT);
possibleSlots[ArtBearer::HERO]; //we want to generate map entry even if it will be empty
possibleSlots[ArtBearer::CREATURE]; //we want to generate map entry even if it will be empty
possibleSlots[ArtBearer::COMMANDER];
possibleSlots[ArtBearer::ALTAR];
}
//This destructor should be placed here to avoid side effects
CArtifact::~CArtifact() = default;
int CArtifact::getArtClassSerial() const
{
if(id == ArtifactID::SPELL_SCROLL)
return 4;
switch(aClass)
{
case ART_TREASURE:
return 0;
case ART_MINOR:
return 1;
case ART_MAJOR:
return 2;
case ART_RELIC:
return 3;
case ART_SPECIAL:
return 5;
}
return -1;
}
std::string CArtifact::nodeName() const
{
return "Artifact: " + getNameTranslated();
}
void CArtifact::addNewBonus(const std::shared_ptr<Bonus>& b)
{
b->source = BonusSource::ARTIFACT;
b->duration = BonusDuration::PERMANENT;
b->description.appendTextID(getNameTextID());
b->description.appendRawString(" %+d");
CBonusSystemNode::addNewBonus(b);
}
const std::map<ArtBearer::ArtBearer, std::vector<ArtifactPosition>> & CArtifact::getPossibleSlots() const
{
return possibleSlots;
}
void CArtifact::updateFrom(const JsonNode& data)
{
//TODO:CArtifact::updateFrom
}
void CArtifact::setImage(int32_t iconIndex, std::string image, std::string large)
{
this->iconIndex = iconIndex;
this->image = image;
this->large = large;
}
CArtHandler::~CArtHandler() = default;
std::vector<JsonNode> CArtHandler::loadLegacyData()
{
size_t dataSize = VLC->engineSettings()->getInteger(EGameSettings::TEXTS_ARTIFACT);
objects.resize(dataSize);
std::vector<JsonNode> h3Data;
h3Data.reserve(dataSize);
#define ART_POS(x) #x ,
const std::vector<std::string> artSlots = { ART_POS_LIST };
#undef ART_POS
static const std::map<char, std::string> classes =
{{'S',"SPECIAL"}, {'T',"TREASURE"},{'N',"MINOR"},{'J',"MAJOR"},{'R',"RELIC"},};
CLegacyConfigParser parser(TextPath::builtin("DATA/ARTRAITS.TXT"));
CLegacyConfigParser events(TextPath::builtin("DATA/ARTEVENT.TXT"));
parser.endLine(); // header
parser.endLine();
for (size_t i = 0; i < dataSize; i++)
{
JsonNode artData;
artData["text"]["name"].String() = parser.readString();
artData["text"]["event"].String() = events.readString();
artData["value"].Float() = parser.readNumber();
for(const auto & artSlot : artSlots)
{
if(parser.readString() == "x")
{
artData["slot"].Vector().emplace_back(artSlot);
}
}
std::string artClass = parser.readString();
if (classes.count(artClass[0]))
artData["class"].String() = classes.at(artClass[0]);
else
throw DataLoadingException("File ARTRAITS.TXT is invalid or corrupted! Please reinstall Heroes III data files");
artData["text"]["description"].String() = parser.readString();
parser.endLine();
events.endLine();
h3Data.push_back(artData);
}
return h3Data;
}
void CArtHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
{
auto object = loadFromJson(scope, data, name, objects.size());
object->iconIndex = object->getIndex() + 5;
objects.emplace_back(object);
registerObject(scope, "artifact", name, object->id.getNum());
}
void CArtHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
{
auto object = loadFromJson(scope, data, name, index);
object->iconIndex = object->getIndex();
assert(objects[index] == nullptr); // ensure that this id was not loaded before
objects[index] = object;
registerObject(scope, "artifact", name, object->id.getNum());
}
const std::vector<std::string> & CArtHandler::getTypeNames() const
{
static const std::vector<std::string> typeNames = { "artifact" };
return typeNames;
}
std::shared_ptr<CArtifact> CArtHandler::loadFromJson(const std::string & scope, const JsonNode & node, const std::string & identifier, size_t index)
{
assert(identifier.find(':') == std::string::npos);
assert(!scope.empty());
auto art = std::make_shared<CArtifact>();
if(!node["growing"].isNull())
{
for(auto bonus : node["growing"]["bonusesPerLevel"].Vector())
{
art->bonusesPerLevel.emplace_back(static_cast<ui16>(bonus["level"].Float()), Bonus());
JsonUtils::parseBonus(bonus["bonus"], &art->bonusesPerLevel.back().second);
}
for(auto bonus : node["growing"]["thresholdBonuses"].Vector())
{
art->thresholdBonuses.emplace_back(static_cast<ui16>(bonus["level"].Float()), Bonus());
JsonUtils::parseBonus(bonus["bonus"], &art->thresholdBonuses.back().second);
}
}
art->id = ArtifactID(index);
art->identifier = identifier;
art->modScope = scope;
const JsonNode & text = node["text"];
VLC->generaltexth->registerString(scope, art->getNameTextID(), text["name"]);
VLC->generaltexth->registerString(scope, art->getDescriptionTextID(), text["description"]);
VLC->generaltexth->registerString(scope, art->getEventTextID(), text["event"]);
const JsonNode & graphics = node["graphics"];
art->image = graphics["image"].String();
if(!graphics["large"].isNull())
art->large = graphics["large"].String();
else
art->large = art->image;
art->advMapDef = graphics["map"].String();
art->price = static_cast<ui32>(node["value"].Float());
art->onlyOnWaterMap = node["onlyOnWaterMap"].Bool();
loadSlots(art.get(), node);
loadClass(art.get(), node);
loadType(art.get(), node);
loadComponents(art.get(), node);
for(const auto & b : node["bonuses"].Vector())
{
auto bonus = JsonUtils::parseBonus(b);
art->addNewBonus(bonus);
}
const JsonNode & warMachine = node["warMachine"];
if(!warMachine.isNull())
{
VLC->identifiers()->requestIdentifier("creature", warMachine, [=](si32 id)
{
art->warMachine = CreatureID(id);
//this assumes that creature object is stored before registration
VLC->creh->objects.at(id)->warMachine = art->id;
});
}
VLC->identifiers()->requestIdentifier(scope, "object", "artifact", [=](si32 index)
{
JsonNode conf;
conf.setModScope(scope);
VLC->objtypeh->loadSubObject(art->identifier, conf, Obj::ARTIFACT, art->getIndex());
if(!art->advMapDef.empty())
{
JsonNode templ;
templ["animation"].String() = art->advMapDef;
templ.setModScope(scope);
// add new template.
// Necessary for objects added via mods that don't have any templates in H3
VLC->objtypeh->getHandlerFor(Obj::ARTIFACT, art->getIndex())->addTemplate(templ);
}
});
if(art->isTradable())
art->possibleSlots.at(ArtBearer::ALTAR).push_back(ArtifactPosition::ALTAR);
return art;
}
int32_t ArtifactPositionBase::decode(const std::string & slotName)
{
#define ART_POS(x) { #x, ArtifactPosition::x },
static const std::map<std::string, ArtifactPosition> artifactPositionMap = { ART_POS_LIST };
#undef ART_POS
auto it = artifactPositionMap.find (slotName);
if (it != artifactPositionMap.end())
return it->second;
else
return PRE_FIRST;
}
void CArtHandler::addSlot(CArtifact * art, const std::string & slotID) const
{
static const std::vector<ArtifactPosition> miscSlots =
{
ArtifactPosition::MISC1, ArtifactPosition::MISC2, ArtifactPosition::MISC3, ArtifactPosition::MISC4, ArtifactPosition::MISC5
};
static const std::vector<ArtifactPosition> ringSlots =
{
ArtifactPosition::RIGHT_RING, ArtifactPosition::LEFT_RING
};
if (slotID == "MISC")
{
vstd::concatenate(art->possibleSlots[ArtBearer::HERO], miscSlots);
}
else if (slotID == "RING")
{
vstd::concatenate(art->possibleSlots[ArtBearer::HERO], ringSlots);
}
else
{
auto slot = ArtifactPosition::decode(slotID);
if (slot != ArtifactPosition::PRE_FIRST)
art->possibleSlots[ArtBearer::HERO].push_back(slot);
}
}
void CArtHandler::loadSlots(CArtifact * art, const JsonNode & node) const
{
if (!node["slot"].isNull()) //we assume non-hero slots are irrelevant?
{
if (node["slot"].getType() == JsonNode::JsonType::DATA_STRING)
addSlot(art, node["slot"].String());
else
{
for (const JsonNode & slot : node["slot"].Vector())
addSlot(art, slot.String());
}
std::sort(art->possibleSlots.at(ArtBearer::HERO).begin(), art->possibleSlots.at(ArtBearer::HERO).end());
}
}
CArtifact::EartClass CArtHandler::stringToClass(const std::string & className)
{
static const std::map<std::string, CArtifact::EartClass> artifactClassMap =
{
{"TREASURE", CArtifact::ART_TREASURE},
{"MINOR", CArtifact::ART_MINOR},
{"MAJOR", CArtifact::ART_MAJOR},
{"RELIC", CArtifact::ART_RELIC},
{"SPECIAL", CArtifact::ART_SPECIAL}
};
auto it = artifactClassMap.find (className);
if (it != artifactClassMap.end())
return it->second;
logMod->warn("Warning! Artifact rarity %s not recognized!", className);
return CArtifact::ART_SPECIAL;
}
void CArtHandler::loadClass(CArtifact * art, const JsonNode & node) const
{
art->aClass = stringToClass(node["class"].String());
}
void CArtHandler::loadType(CArtifact * art, const JsonNode & node) const
{
#define ART_BEARER(x) { #x, ArtBearer::x },
static const std::map<std::string, int> artifactBearerMap = { ART_BEARER_LIST };
#undef ART_BEARER
for (const JsonNode & b : node["type"].Vector())
{
auto it = artifactBearerMap.find (b.String());
if (it != artifactBearerMap.end())
{
int bearerType = it->second;
switch (bearerType)
{
case ArtBearer::HERO://TODO: allow arts having several possible bearers
break;
case ArtBearer::COMMANDER:
makeItCommanderArt (art); //original artifacts should have only one bearer type
break;
case ArtBearer::CREATURE:
makeItCreatureArt (art);
break;
}
}
else
logMod->warn("Warning! Artifact type %s not recognized!", b.String());
}
}
void CArtHandler::loadComponents(CArtifact * art, const JsonNode & node)
{
if(!node["components"].isNull())
{
for(const auto & component : node["components"].Vector())
{
VLC->identifiers()->requestIdentifier("artifact", component, [this, art](int32_t id)
{
// when this code is called both combinational art as well as component are loaded
// so it is safe to access any of them
art->constituents.push_back(ArtifactID(id).toArtifact());
objects[id]->partOf.insert(art);
});
}
}
if(!node["fusedComponents"].isNull())
art->setFused(node["fusedComponents"].Bool());
}
void CArtHandler::makeItCreatureArt(CArtifact * a, bool onlyCreature)
{
if (onlyCreature)
{
a->possibleSlots[ArtBearer::HERO].clear();
a->possibleSlots[ArtBearer::COMMANDER].clear();
}
a->possibleSlots[ArtBearer::CREATURE].push_back(ArtifactPosition::CREATURE_SLOT);
}
void CArtHandler::makeItCommanderArt(CArtifact * a, bool onlyCommander)
{
if (onlyCommander)
{
a->possibleSlots[ArtBearer::HERO].clear();
a->possibleSlots[ArtBearer::CREATURE].clear();
}
for(const auto & slot : ArtifactUtils::commanderSlots())
a->possibleSlots[ArtBearer::COMMANDER].push_back(ArtifactPosition(slot));
}
bool CArtHandler::legalArtifact(const ArtifactID & id) const
{
auto art = id.toArtifact();
//assert ( (!art->constituents) || art->constituents->size() ); //artifacts is not combined or has some components
if(art->isCombined())
return false; //no combo artifacts spawning
if(art->aClass < CArtifact::ART_TREASURE || art->aClass > CArtifact::ART_RELIC)
return false; // invalid class
if(art->possibleSlots.count(ArtBearer::HERO) && !art->possibleSlots.at(ArtBearer::HERO).empty())
return true;
if(art->possibleSlots.count(ArtBearer::CREATURE) && !art->possibleSlots.at(ArtBearer::CREATURE).empty() && VLC->engineSettings()->getBoolean(EGameSettings::MODULE_STACK_ARTIFACT))
return true;
if(art->possibleSlots.count(ArtBearer::COMMANDER) && !art->possibleSlots.at(ArtBearer::COMMANDER).empty() && VLC->engineSettings()->getBoolean(EGameSettings::MODULE_COMMANDERS))
return true;
return false;
}
std::set<ArtifactID> CArtHandler::getDefaultAllowed() const
{
std::set<ArtifactID> allowedArtifacts;
for (const auto & artifact : objects)
{
if (!artifact->isCombined())
allowedArtifacts.insert(artifact->getId());
}
return allowedArtifacts;
}
void CArtHandler::afterLoadFinalization()
{
//All artifacts have their id, so we can properly update their bonuses' source ids.
for(auto &art : objects)
{
for(auto &bonus : art->getExportedBonusList())
{
assert(bonus->source == BonusSource::ARTIFACT);
bonus->sid = BonusSourceID(art->id);
}
}
CBonusSystemNode::treeHasChanged();
}
CArtifactInstance * CArtifactSet::getArt(const ArtifactPosition & pos, bool excludeLocked) const
{
if(const ArtSlotInfo * si = getSlot(pos))
{
if(si->artifact && (!excludeLocked || !si->locked))
return si->artifact;
}
return nullptr;
}
ArtifactPosition CArtifactSet::getArtPos(const ArtifactID & aid, bool onlyWorn, bool allowLocked) const
{
for(const auto & [slot, slotInfo] : artifactsWorn)
{
if(slotInfo.artifact->getTypeId() == aid && (allowLocked || !slotInfo.locked))
return slot;
}
if(!onlyWorn)
{
size_t backpackPositionIdx = ArtifactPosition::BACKPACK_START;
for(const auto & artInfo : artifactsInBackpack)
{
const auto art = artInfo.getArt();
if(art && art->getType()->getId() == aid)
return ArtifactPosition(backpackPositionIdx);
backpackPositionIdx++;
}
}
return ArtifactPosition::PRE_FIRST;
}
const CArtifactInstance * CArtifactSet::getArtByInstanceId(const ArtifactInstanceID & artInstId) const
{
for(const auto & i : artifactsWorn)
if(i.second.artifact->getId() == artInstId)
return i.second.artifact;
for(const auto & i : artifactsInBackpack)
if(i.artifact->getId() == artInstId)
return i.artifact;
return nullptr;
}
ArtifactPosition CArtifactSet::getArtPos(const CArtifactInstance * artInst) const
{
if(artInst)
{
for(const auto & slot : artInst->getType()->getPossibleSlots().at(bearerType()))
if(getArt(slot) == artInst)
return slot;
ArtifactPosition backpackSlot = ArtifactPosition::BACKPACK_START;
for(auto & slotInfo : artifactsInBackpack)
{
if(slotInfo.getArt() == artInst)
return backpackSlot;
backpackSlot = ArtifactPosition(backpackSlot + 1);
}
}
return ArtifactPosition::PRE_FIRST;
}
bool CArtifactSet::hasArt(const ArtifactID & aid, bool onlyWorn, bool searchCombinedParts) const
{
if(searchCombinedParts && getCombinedArtWithPart(aid))
return true;
if(getArtPos(aid, onlyWorn, searchCombinedParts) != ArtifactPosition::PRE_FIRST)
return true;
return false;
}
CArtifactSet::ArtPlacementMap CArtifactSet::putArtifact(const ArtifactPosition & slot, CArtifactInstance * art)
{
ArtPlacementMap resArtPlacement;
const auto putToSlot = [this](const ArtifactPosition & targetSlot, CArtifactInstance * targetArt, bool locked)
{
ArtSlotInfo * slotInfo;
if(targetSlot == ArtifactPosition::TRANSITION_POS)
{
slotInfo = &artifactsTransitionPos;
}
else if(ArtifactUtils::isSlotEquipment(targetSlot))
{
slotInfo = &artifactsWorn[targetSlot];
}
else
{
auto position = artifactsInBackpack.begin() + targetSlot - ArtifactPosition::BACKPACK_START;
slotInfo = &(*artifactsInBackpack.emplace(position));
}
slotInfo->artifact = targetArt;
slotInfo->locked = locked;
};
putToSlot(slot, art, false);
if(art->getType()->isCombined() && ArtifactUtils::isSlotEquipment(slot))
{
const CArtifactInstance * mainPart = nullptr;
for(const auto & part : art->getPartsInfo())
if(vstd::contains(part.art->getType()->getPossibleSlots().at(bearerType()), slot)
&& (part.slot == ArtifactPosition::PRE_FIRST))
{
mainPart = part.art;
break;
}
for(const auto & part : art->getPartsInfo())
{
if(part.art != mainPart)
{
auto partSlot = part.slot;
if(!part.art->getType()->canBePutAt(this, partSlot))
partSlot = ArtifactUtils::getArtAnyPosition(this, part.art->getTypeId());
assert(ArtifactUtils::isSlotEquipment(partSlot));
putToSlot(partSlot, part.art, true);
resArtPlacement.emplace(part.art, partSlot);
}
else
{
resArtPlacement.emplace(part.art, part.slot);
}
}
}
return resArtPlacement;
}
void CArtifactSet::removeArtifact(const ArtifactPosition & slot)
{
const auto eraseArtSlot = [this](const ArtifactPosition & slotForErase)
{
if(slotForErase == ArtifactPosition::TRANSITION_POS)
{
artifactsTransitionPos.artifact = nullptr;
}
else if(ArtifactUtils::isSlotBackpack(slotForErase))
{
auto backpackSlot = ArtifactPosition(slotForErase - ArtifactPosition::BACKPACK_START);
assert(artifactsInBackpack.begin() + backpackSlot < artifactsInBackpack.end());
artifactsInBackpack.erase(artifactsInBackpack.begin() + backpackSlot);
}
else
{
artifactsWorn.erase(slotForErase);
}
};
if(const auto art = getArt(slot, false))
{
if(art->isCombined())
{
for(const auto & part : art->getPartsInfo())
{
if(part.slot != ArtifactPosition::PRE_FIRST)
{
assert(getArt(part.slot, false));
assert(getArt(part.slot, false) == part.art);
}
eraseArtSlot(part.slot);
}
}
eraseArtSlot(slot);
}
}
const CArtifactInstance * CArtifactSet::getCombinedArtWithPart(const ArtifactID & partId) const
{
for(const auto & slot : artifactsInBackpack)
{
auto art = slot.artifact;
if(art->isCombined())
{
for(auto & ci : art->getPartsInfo())
{
if(ci.art->getTypeId() == partId)
return art;
}
}
}
return nullptr;
}
const ArtSlotInfo * CArtifactSet::getSlot(const ArtifactPosition & pos) const
{
if(pos == ArtifactPosition::TRANSITION_POS)
return &artifactsTransitionPos;
if(vstd::contains(artifactsWorn, pos))
return &artifactsWorn.at(pos);
if(ArtifactUtils::isSlotBackpack(pos))
{
auto backpackPos = pos - ArtifactPosition::BACKPACK_START;
if(backpackPos < 0 || backpackPos >= artifactsInBackpack.size())
return nullptr;
else
return &artifactsInBackpack[backpackPos];
}
return nullptr;
}
void CArtifactSet::lockSlot(const ArtifactPosition & pos)
{
if(pos == ArtifactPosition::TRANSITION_POS)
artifactsTransitionPos.locked = true;
else if(ArtifactUtils::isSlotEquipment(pos))
artifactsWorn[pos].locked = true;
else
{
assert(artifactsInBackpack.size() > pos - ArtifactPosition::BACKPACK_START);
(artifactsInBackpack.begin() + pos - ArtifactPosition::BACKPACK_START)->locked = true;
}
}
bool CArtifactSet::isPositionFree(const ArtifactPosition & pos, bool onlyLockCheck) const
{
if(bearerType() == ArtBearer::ALTAR)
return artifactsInBackpack.size() < GameConstants::ALTAR_ARTIFACTS_SLOTS;
if(const ArtSlotInfo *s = getSlot(pos))
return (onlyLockCheck || !s->artifact) && !s->locked;
return true; //no slot means not used
}
void CArtifactSet::artDeserializationFix(CBonusSystemNode *node)
{
for(auto & elem : artifactsWorn)
if(elem.second.artifact && !elem.second.locked)
node->attachTo(*elem.second.artifact);
}
void CArtifactSet::serializeJsonArtifacts(JsonSerializeFormat & handler, const std::string & fieldName)
{
//todo: creature and commander artifacts
if(handler.saving && artifactsInBackpack.empty() && artifactsWorn.empty())
return;
if(!handler.saving)
{
artifactsInBackpack.clear();
artifactsWorn.clear();
}
auto s = handler.enterStruct(fieldName);
switch(bearerType())
{
case ArtBearer::HERO:
serializeJsonHero(handler);
break;
case ArtBearer::CREATURE:
serializeJsonCreature(handler);
break;
case ArtBearer::COMMANDER:
serializeJsonCommander(handler);
break;
default:
assert(false);
break;
}
}
void CArtifactSet::serializeJsonHero(JsonSerializeFormat & handler)
{
for(const auto & slot : ArtifactUtils::allWornSlots())
{
serializeJsonSlot(handler, slot);
}
std::vector<ArtifactID> backpackTemp;
if(handler.saving)
{
backpackTemp.reserve(artifactsInBackpack.size());
for(const ArtSlotInfo & info : artifactsInBackpack)
backpackTemp.push_back(info.artifact->getTypeId());
}
handler.serializeIdArray(NArtifactPosition::backpack, backpackTemp);
if(!handler.saving)
{
for(const ArtifactID & artifactID : backpackTemp)
{
auto * artifact = ArtifactUtils::createArtifact(artifactID);
auto slot = ArtifactPosition::BACKPACK_START + artifactsInBackpack.size();
if(artifact->getType()->canBePutAt(this, slot))
{
auto artsMap = putArtifact(slot, artifact);
artifact->addPlacementMap(artsMap);
}
}
}
}
void CArtifactSet::serializeJsonCreature(JsonSerializeFormat & handler)
{
logGlobal->error("CArtifactSet::serializeJsonCreature not implemented");
}
void CArtifactSet::serializeJsonCommander(JsonSerializeFormat & handler)
{
logGlobal->error("CArtifactSet::serializeJsonCommander not implemented");
}
void CArtifactSet::serializeJsonSlot(JsonSerializeFormat & handler, const ArtifactPosition & slot)
{
ArtifactID artifactID;
if(handler.saving)
{
const ArtSlotInfo * info = getSlot(slot);
if(info != nullptr && !info->locked)
{
artifactID = info->artifact->getTypeId();
handler.serializeId(NArtifactPosition::namesHero[slot.num], artifactID, ArtifactID::NONE);
}
}
else
{
handler.serializeId(NArtifactPosition::namesHero[slot.num], artifactID, ArtifactID::NONE);
if(artifactID != ArtifactID::NONE)
{
auto * artifact = ArtifactUtils::createArtifact(artifactID.toEnum());
if(artifact->getType()->canBePutAt(this, slot))
{
auto artsMap = putArtifact(slot, artifact);
artifact->addPlacementMap(artsMap);
}
else
{
logGlobal->debug("Artifact can't be put at the specified location."); //TODO add more debugging information
}
}
}
}
CArtifactFittingSet::CArtifactFittingSet(ArtBearer::ArtBearer bearer)
: bearer(bearer)
{
}
CArtifactFittingSet::CArtifactFittingSet(const CArtifactSet & artSet)
: CArtifactFittingSet(artSet.bearerType())
{
artifactsWorn = artSet.artifactsWorn;
artifactsInBackpack = artSet.artifactsInBackpack;
artifactsTransitionPos = artSet.artifactsTransitionPos;
}
ArtBearer::ArtBearer CArtifactFittingSet::bearerType() const
{
return this->bearer;
}
VCMI_LIB_NAMESPACE_END