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vcmi/lib/VCMI_Lib.cpp
Ivan Savenko 10ad0fc760 Split CHeroHandler.cpp/.h into 1 file per class
All parts of CHeroHandler.cpp are now in lib/entities/hero
Adjusted includes to use new paths
No functionality changes
2024-10-13 14:01:09 +00:00

235 lines
5.8 KiB
C++

/*
* VCMI_Lib.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "VCMI_Lib.h"
#include "CArtHandler.h"
#include "CBonusTypeHandler.h"
#include "CCreatureHandler.h"
#include "CConfigHandler.h"
#include "RoadHandler.h"
#include "RiverHandler.h"
#include "TerrainHandler.h"
#include "spells/CSpellHandler.h"
#include "spells/effects/Registry.h"
#include "CSkillHandler.h"
#include "entities/faction/CTownHandler.h"
#include "entities/hero/CHeroClassHandler.h"
#include "entities/hero/CHeroHandler.h"
#include "texts/CGeneralTextHandler.h"
#include "modding/CModHandler.h"
#include "modding/CModInfo.h"
#include "modding/IdentifierStorage.h"
#include "modding/CModVersion.h"
#include "IGameEventsReceiver.h"
#include "CStopWatch.h"
#include "VCMIDirs.h"
#include "filesystem/Filesystem.h"
#include "CConsoleHandler.h"
#include "rmg/CRmgTemplateStorage.h"
#include "mapObjectConstructors/CObjectClassesHandler.h"
#include "mapObjects/CObjectHandler.h"
#include "mapObjects/ObstacleSetHandler.h"
#include "mapping/CMapEditManager.h"
#include "ScriptHandler.h"
#include "BattleFieldHandler.h"
#include "ObstacleHandler.h"
#include "GameSettings.h"
VCMI_LIB_NAMESPACE_BEGIN
LibClasses * VLC = nullptr;
DLL_LINKAGE void preinitDLL(CConsoleHandler * Console, bool extractArchives)
{
console = Console;
VLC = new LibClasses();
VLC->loadFilesystem(extractArchives);
settings.init("config/settings.json", "vcmi:settings");
persistentStorage.init("config/persistentStorage.json", "");
VLC->loadModFilesystem();
}
DLL_LINKAGE void loadDLLClasses(bool onlyEssential)
{
VLC->init(onlyEssential);
}
const ArtifactService * LibClasses::artifacts() const
{
return arth.get();
}
const CreatureService * LibClasses::creatures() const
{
return creh.get();
}
const FactionService * LibClasses::factions() const
{
return townh.get();
}
const HeroClassService * LibClasses::heroClasses() const
{
return heroclassesh.get();
}
const HeroTypeService * LibClasses::heroTypes() const
{
return heroh.get();
}
#if SCRIPTING_ENABLED
const scripting::Service * LibClasses::scripts() const
{
return scriptHandler.get();
}
#endif
const spells::Service * LibClasses::spells() const
{
return spellh.get();
}
const SkillService * LibClasses::skills() const
{
return skillh.get();
}
const IBonusTypeHandler * LibClasses::getBth() const
{
return bth.get();
}
const CIdentifierStorage * LibClasses::identifiers() const
{
return identifiersHandler.get();
}
const spells::effects::Registry * LibClasses::spellEffects() const
{
return spells::effects::GlobalRegistry::get();
}
spells::effects::Registry * LibClasses::spellEffects()
{
return spells::effects::GlobalRegistry::get();
}
const BattleFieldService * LibClasses::battlefields() const
{
return battlefieldsHandler.get();
}
const ObstacleService * LibClasses::obstacles() const
{
return obstacleHandler.get();
}
const IGameSettings * LibClasses::engineSettings() const
{
return settingsHandler.get();
}
void LibClasses::loadFilesystem(bool extractArchives)
{
CStopWatch loadTime;
CResourceHandler::initialize();
logGlobal->info("\tInitialization: %d ms", loadTime.getDiff());
CResourceHandler::load("config/filesystem.json", extractArchives);
logGlobal->info("\tData loading: %d ms", loadTime.getDiff());
}
void LibClasses::loadModFilesystem()
{
CStopWatch loadTime;
modh = std::make_unique<CModHandler>();
identifiersHandler = std::make_unique<CIdentifierStorage>();
modh->loadMods();
logGlobal->info("\tMod handler: %d ms", loadTime.getDiff());
modh->loadModFilesystems();
logGlobal->info("\tMod filesystems: %d ms", loadTime.getDiff());
}
static void logHandlerLoaded(const std::string & name, CStopWatch & timer)
{
logGlobal->info("\t\t %s handler: %d ms", name, timer.getDiff());
}
template <class Handler> void createHandler(std::shared_ptr<Handler> & handler, const std::string &name, CStopWatch &timer)
{
handler = std::make_shared<Handler>();
logHandlerLoaded(name, timer);
}
void LibClasses::init(bool onlyEssential)
{
CStopWatch pomtime;
CStopWatch totalTime;
createHandler(settingsHandler, "Game Settings", pomtime);
modh->initializeConfig();
createHandler(generaltexth, "General text", pomtime);
createHandler(bth, "Bonus type", pomtime);
createHandler(roadTypeHandler, "Road", pomtime);
createHandler(riverTypeHandler, "River", pomtime);
createHandler(terrainTypeHandler, "Terrain", pomtime);
createHandler(heroh, "Hero", pomtime);
createHandler(heroclassesh, "Hero classes", pomtime);
createHandler(arth, "Artifact", pomtime);
createHandler(creh, "Creature", pomtime);
createHandler(townh, "Town", pomtime);
createHandler(biomeHandler, "Obstacle set", pomtime);
createHandler(objh, "Object", pomtime);
createHandler(objtypeh, "Object types information", pomtime);
createHandler(spellh, "Spell", pomtime);
createHandler(skillh, "Skill", pomtime);
createHandler(terviewh, "Terrain view pattern", pomtime);
createHandler(tplh, "Template", pomtime); //templates need already resolved identifiers (refactor?)
#if SCRIPTING_ENABLED
createHandler(scriptHandler, "Script", pomtime);
#endif
createHandler(battlefieldsHandler, "Battlefields", pomtime);
createHandler(obstacleHandler, "Obstacles", pomtime);
logGlobal->info("\tInitializing handlers: %d ms", totalTime.getDiff());
modh->load();
modh->afterLoad(onlyEssential);
}
#if SCRIPTING_ENABLED
void LibClasses::scriptsLoaded()
{
scriptHandler->performRegistration(this);
}
#endif
LibClasses::LibClasses() = default;
LibClasses::~LibClasses() = default;
std::shared_ptr<CContentHandler> LibClasses::getContent() const
{
return modh->content;
}
void LibClasses::setContent(std::shared_ptr<CContentHandler> content)
{
modh->content = std::move(content);
}
VCMI_LIB_NAMESPACE_END