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https://github.com/vcmi/vcmi.git
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10ad0fc760
All parts of CHeroHandler.cpp are now in lib/entities/hero Adjusted includes to use new paths No functionality changes
235 lines
5.8 KiB
C++
235 lines
5.8 KiB
C++
/*
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* VCMI_Lib.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "VCMI_Lib.h"
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#include "CArtHandler.h"
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#include "CBonusTypeHandler.h"
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#include "CCreatureHandler.h"
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#include "CConfigHandler.h"
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#include "RoadHandler.h"
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#include "RiverHandler.h"
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#include "TerrainHandler.h"
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#include "spells/CSpellHandler.h"
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#include "spells/effects/Registry.h"
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#include "CSkillHandler.h"
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#include "entities/faction/CTownHandler.h"
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#include "entities/hero/CHeroClassHandler.h"
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#include "entities/hero/CHeroHandler.h"
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#include "texts/CGeneralTextHandler.h"
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#include "modding/CModHandler.h"
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#include "modding/CModInfo.h"
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#include "modding/IdentifierStorage.h"
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#include "modding/CModVersion.h"
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#include "IGameEventsReceiver.h"
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#include "CStopWatch.h"
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#include "VCMIDirs.h"
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#include "filesystem/Filesystem.h"
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#include "CConsoleHandler.h"
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#include "rmg/CRmgTemplateStorage.h"
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#include "mapObjectConstructors/CObjectClassesHandler.h"
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#include "mapObjects/CObjectHandler.h"
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#include "mapObjects/ObstacleSetHandler.h"
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#include "mapping/CMapEditManager.h"
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#include "ScriptHandler.h"
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#include "BattleFieldHandler.h"
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#include "ObstacleHandler.h"
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#include "GameSettings.h"
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VCMI_LIB_NAMESPACE_BEGIN
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LibClasses * VLC = nullptr;
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DLL_LINKAGE void preinitDLL(CConsoleHandler * Console, bool extractArchives)
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{
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console = Console;
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VLC = new LibClasses();
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VLC->loadFilesystem(extractArchives);
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settings.init("config/settings.json", "vcmi:settings");
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persistentStorage.init("config/persistentStorage.json", "");
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VLC->loadModFilesystem();
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}
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DLL_LINKAGE void loadDLLClasses(bool onlyEssential)
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{
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VLC->init(onlyEssential);
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}
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const ArtifactService * LibClasses::artifacts() const
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{
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return arth.get();
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}
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const CreatureService * LibClasses::creatures() const
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{
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return creh.get();
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}
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const FactionService * LibClasses::factions() const
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{
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return townh.get();
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}
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const HeroClassService * LibClasses::heroClasses() const
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{
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return heroclassesh.get();
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}
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const HeroTypeService * LibClasses::heroTypes() const
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{
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return heroh.get();
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}
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#if SCRIPTING_ENABLED
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const scripting::Service * LibClasses::scripts() const
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{
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return scriptHandler.get();
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}
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#endif
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const spells::Service * LibClasses::spells() const
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{
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return spellh.get();
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}
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const SkillService * LibClasses::skills() const
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{
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return skillh.get();
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}
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const IBonusTypeHandler * LibClasses::getBth() const
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{
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return bth.get();
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}
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const CIdentifierStorage * LibClasses::identifiers() const
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{
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return identifiersHandler.get();
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}
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const spells::effects::Registry * LibClasses::spellEffects() const
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{
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return spells::effects::GlobalRegistry::get();
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}
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spells::effects::Registry * LibClasses::spellEffects()
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{
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return spells::effects::GlobalRegistry::get();
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}
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const BattleFieldService * LibClasses::battlefields() const
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{
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return battlefieldsHandler.get();
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}
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const ObstacleService * LibClasses::obstacles() const
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{
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return obstacleHandler.get();
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}
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const IGameSettings * LibClasses::engineSettings() const
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{
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return settingsHandler.get();
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}
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void LibClasses::loadFilesystem(bool extractArchives)
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{
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CStopWatch loadTime;
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CResourceHandler::initialize();
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logGlobal->info("\tInitialization: %d ms", loadTime.getDiff());
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CResourceHandler::load("config/filesystem.json", extractArchives);
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logGlobal->info("\tData loading: %d ms", loadTime.getDiff());
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}
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void LibClasses::loadModFilesystem()
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{
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CStopWatch loadTime;
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modh = std::make_unique<CModHandler>();
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identifiersHandler = std::make_unique<CIdentifierStorage>();
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modh->loadMods();
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logGlobal->info("\tMod handler: %d ms", loadTime.getDiff());
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modh->loadModFilesystems();
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logGlobal->info("\tMod filesystems: %d ms", loadTime.getDiff());
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}
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static void logHandlerLoaded(const std::string & name, CStopWatch & timer)
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{
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logGlobal->info("\t\t %s handler: %d ms", name, timer.getDiff());
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}
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template <class Handler> void createHandler(std::shared_ptr<Handler> & handler, const std::string &name, CStopWatch &timer)
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{
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handler = std::make_shared<Handler>();
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logHandlerLoaded(name, timer);
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}
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void LibClasses::init(bool onlyEssential)
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{
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CStopWatch pomtime;
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CStopWatch totalTime;
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createHandler(settingsHandler, "Game Settings", pomtime);
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modh->initializeConfig();
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createHandler(generaltexth, "General text", pomtime);
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createHandler(bth, "Bonus type", pomtime);
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createHandler(roadTypeHandler, "Road", pomtime);
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createHandler(riverTypeHandler, "River", pomtime);
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createHandler(terrainTypeHandler, "Terrain", pomtime);
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createHandler(heroh, "Hero", pomtime);
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createHandler(heroclassesh, "Hero classes", pomtime);
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createHandler(arth, "Artifact", pomtime);
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createHandler(creh, "Creature", pomtime);
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createHandler(townh, "Town", pomtime);
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createHandler(biomeHandler, "Obstacle set", pomtime);
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createHandler(objh, "Object", pomtime);
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createHandler(objtypeh, "Object types information", pomtime);
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createHandler(spellh, "Spell", pomtime);
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createHandler(skillh, "Skill", pomtime);
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createHandler(terviewh, "Terrain view pattern", pomtime);
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createHandler(tplh, "Template", pomtime); //templates need already resolved identifiers (refactor?)
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#if SCRIPTING_ENABLED
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createHandler(scriptHandler, "Script", pomtime);
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#endif
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createHandler(battlefieldsHandler, "Battlefields", pomtime);
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createHandler(obstacleHandler, "Obstacles", pomtime);
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logGlobal->info("\tInitializing handlers: %d ms", totalTime.getDiff());
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modh->load();
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modh->afterLoad(onlyEssential);
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}
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#if SCRIPTING_ENABLED
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void LibClasses::scriptsLoaded()
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{
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scriptHandler->performRegistration(this);
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}
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#endif
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LibClasses::LibClasses() = default;
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LibClasses::~LibClasses() = default;
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std::shared_ptr<CContentHandler> LibClasses::getContent() const
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{
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return modh->content;
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}
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void LibClasses::setContent(std::shared_ptr<CContentHandler> content)
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{
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modh->content = std::move(content);
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}
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VCMI_LIB_NAMESPACE_END
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