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48 lines
2.2 KiB
C++
48 lines
2.2 KiB
C++
/*
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* CAdventureAI.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "CGlobalAI.h"
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VCMI_LIB_NAMESPACE_BEGIN
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//class to be inherited by adventure-only AIs, it cedes battle actions to given battle-AI
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class DLL_LINKAGE CAdventureAI : public CGlobalAI
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{
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public:
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CAdventureAI() = default;
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std::shared_ptr<CBattleGameInterface> battleAI;
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std::shared_ptr<CBattleCallback> cbc;
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virtual std::string getBattleAIName() const = 0; //has to return name of the battle AI to be used
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//battle interface
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void activeStack(const BattleID & battleID, const CStack * stack) override;
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void yourTacticPhase(const BattleID & battleID, int distance) override;
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void battleNewRound(const BattleID & battleID) override;
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void battleCatapultAttacked(const BattleID & battleID, const CatapultAttack & ca) override;
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void battleStart(const BattleID & battleID, const CCreatureSet *army1, const CCreatureSet *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2, BattleSide side, bool replayAllowed) override;
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void battleStacksAttacked(const BattleID & battleID, const std::vector<BattleStackAttacked> & bsa, bool ranged) override;
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void actionStarted(const BattleID & battleID, const BattleAction &action) override;
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void battleNewRoundFirst(const BattleID & battleID) override;
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void actionFinished(const BattleID & battleID, const BattleAction &action) override;
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void battleStacksEffectsSet(const BattleID & battleID, const SetStackEffect & sse) override;
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void battleObstaclesChanged(const BattleID & battleID, const std::vector<ObstacleChanges> & obstacles) override;
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void battleStackMoved(const BattleID & battleID, const CStack * stack, const BattleHexArray & dest, int distance, bool teleport) override;
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void battleAttack(const BattleID & battleID, const BattleAttack *ba) override;
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void battleSpellCast(const BattleID & battleID, const BattleSpellCast *sc) override;
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void battleEnd(const BattleID & battleID, const BattleResult *br, QueryID queryID) override;
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void battleUnitsChanged(const BattleID & battleID, const std::vector<UnitChanges> & units) override;
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};
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VCMI_LIB_NAMESPACE_END
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