1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-05-21 22:33:43 +02:00
vcmi/lib/callback/CBattleCallback.h
Ivan Savenko 2c17c2d5b7 Rework CCallback <-> CClient interaction
- callback is now part of lib instead of weird class that is shared by
client and AI while being part of client
- callback interacts with client class via minimal interface class
- removed no longer used unlockGsWhileWaiting field
2025-05-12 22:07:10 +03:00

45 lines
1.5 KiB
C++

/*
* CBattleCallback.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "IBattleCallback.h"
VCMI_LIB_NAMESPACE_BEGIN
struct CPackForServer;
class IBattleInfo;
class IClient;
class DLL_LINKAGE CBattleCallback : public IBattleCallback
{
std::map<BattleID, std::shared_ptr<CPlayerBattleCallback>> activeBattles;
std::optional<PlayerColor> player;
IClient *cl;
protected:
int sendRequest(const CPackForServer & request); //returns requestID (that'll be matched to requestID in PackageApplied)
public:
CBattleCallback(std::optional<PlayerColor> player, IClient * C);
void battleMakeSpellAction(const BattleID & battleID, const BattleAction & action) override;//for casting spells by hero - DO NOT use it for moving active stack
void battleMakeUnitAction(const BattleID & battleID, const BattleAction & action) override;
void battleMakeTacticAction(const BattleID & battleID, const BattleAction & action) override; // performs tactic phase actions
std::optional<BattleAction> makeSurrenderRetreatDecision(const BattleID & battleID, const BattleStateInfoForRetreat & battleState) override;
std::shared_ptr<CPlayerBattleCallback> getBattle(const BattleID & battleID) override;
std::optional<PlayerColor> getPlayerID() const override;
void onBattleStarted(const IBattleInfo * info);
void onBattleEnded(const BattleID & battleID);
};
VCMI_LIB_NAMESPACE_END