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vcmi/lib/callback/CBattleGameInterface.h

40 lines
1.2 KiB
C++

/*
* CBattleGameInterface.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "IBattleEventsReceiver.h"
#include "../battle/AutocombatPreferences.h"
static constexpr int AI_INTERFACE_VER = 1;
VCMI_LIB_NAMESPACE_BEGIN
class CBattleCallback;
class Environment;
class DLL_LINKAGE CBattleGameInterface : public IBattleEventsReceiver
{
public:
bool human = false;
PlayerColor playerID;
std::string dllName;
virtual ~CBattleGameInterface() {};
virtual void initBattleInterface(std::shared_ptr<Environment> ENV, std::shared_ptr<CBattleCallback> CB){};
virtual void initBattleInterface(std::shared_ptr<Environment> ENV, std::shared_ptr<CBattleCallback> CB, AutocombatPreferences autocombatPreferences){};
//battle call-ins
virtual void activeStack(const BattleID & battleID, const CStack * stack)=0; //called when it's turn of that stack
virtual void yourTacticPhase(const BattleID & battleID, int distance)=0; //called when interface has opportunity to use Tactics skill -> use cb->battleMakeTacticAction from this function
};
VCMI_LIB_NAMESPACE_END