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43 lines
1.5 KiB
C++
43 lines
1.5 KiB
C++
/*
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* CPlayerSpecificInfoCallback.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "CGameInfoCallback.h"
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VCMI_LIB_NAMESPACE_BEGIN
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struct QuestInfo;
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class ResourceSet;
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class DLL_LINKAGE CPlayerSpecificInfoCallback : public CGameInfoCallback
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{
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public:
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// keep player-specific override in scope
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using CGameInfoCallback::howManyTowns;
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virtual int howManyTowns() const;
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virtual int howManyHeroes(bool includeGarrisoned = true) const;
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virtual int3 getGrailPos(double *outKnownRatio);
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virtual std::vector <const CGTownInstance *> getTownsInfo(bool onlyOur = true) const; //true -> only owned; false -> all visible
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virtual int getHeroSerial(const CGHeroInstance * hero, bool includeGarrisoned=true) const;
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virtual const CGTownInstance* getTownBySerial(int serialId) const; // serial id is [0, number of towns)
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virtual const CGHeroInstance* getHeroBySerial(int serialId, bool includeGarrisoned=true) const; // serial id is [0, number of heroes)
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virtual std::vector <const CGHeroInstance *> getHeroesInfo() const;
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virtual std::vector <const CGObjectInstance * > getMyObjects() const; //returns all objects flagged by belonging player
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virtual std::vector <QuestInfo> getMyQuests() const;
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virtual int getResourceAmount(GameResID type) const;
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virtual ResourceSet getResourceAmount() const;
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};
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VCMI_LIB_NAMESPACE_END
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