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vcmi/lib/callback/IGameInfoCallback.h

171 lines
7.8 KiB
C++

/*
* IGameInfoCallback.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../constants/EntityIdentifiers.h"
#include "../constants/Enumerations.h"
#include "../int3.h"
VCMI_LIB_NAMESPACE_BEGIN
struct StartInfo;
class CGHeroInstance;
class CGObjectInstance;
struct PlayerSettings;
struct TerrainTile;
struct InfoAboutHero;
struct InfoAboutTown;
struct TeamState;
struct TurnTimerInfo;
struct ArtifactLocation;
class IGameSettings;
class PlayerState;
class UpgradeInfo;
class CMapHeader;
class CGameState;
class PathfinderConfig;
class CArtifactSet;
class CArmedInstance;
class CGTeleport;
class CGTownInstance;
class IMarket;
#if SCRIPTING_ENABLED
namespace scripting
{
class Pool;
}
#endif
namespace vstd
{
class RNG;
}
/// Provide interfaces through which map objects can access game state data
/// TODO: currently it is also used as Environment::GameCb. Consider separating these two interfaces
class DLL_LINKAGE IGameInfoCallback : boost::noncopyable
{
public:
~IGameInfoCallback() = default;
/// Access underlying non-const gamestate
/// TODO: remove ASAP
virtual CGameState & gameState() = 0;
/// Access underlying gamestate
/// TODO: remove
virtual const CGameState & gameState() const = 0;
/// Returns current date:
/// DAY - number of days since start of the game (1..inf)
/// DAY_OF_WEEK - number of days since start of the week (1..7)
/// WEEK - number of week within month (1..4)
/// MONTH - current month (1..inf)
/// DAY_OF_MONTH - number of day within current month, (1..28)
virtual int getDate(Date mode=Date::DAY)const = 0;
/// Return pointer to static map header for current map
virtual const CMapHeader * getMapHeader()const = 0;
/// Returns post-randomized startin information on current game
virtual const StartInfo * getStartInfo() const = 0;
/// Returns true if corresponding spell is allowed, and not banned in map settings
virtual bool isAllowed(SpellID id) const = 0;
/// Returns true if corresponding artifact is allowed, and not banned in map settings
virtual bool isAllowed(ArtifactID id) const = 0;
/// Returns true if corresponding secondary skill is allowed, and not banned in map settings
virtual bool isAllowed(SecondarySkill id) const = 0;
/// Returns true if specified tile is visible for specific player. Player must be valid
virtual bool isVisibleFor(int3 pos, PlayerColor player) const = 0;
/// Returns true if specified object is visible for specific player. Player must be valid
virtual bool isVisibleFor(const CGObjectInstance * obj, PlayerColor player) const = 0;
//// Returns game settings for current map
virtual const IGameSettings & getSettings() const = 0;
/// Returns dimesions for current map. 'z' coordinate indicates number of level (2 for maps with underground layer)
virtual int3 getMapSize() const = 0;
/// Returns true if tile with specified position exists within map
virtual bool isInTheMap(const int3 &pos) const = 0;
/// Returns pointer to specified team. Team must be valid
virtual const TeamState *getTeam(TeamID teamID) const = 0;
/// Returns pointer to specified team. Player must be valid. Players without belong to a team with single member
virtual const TeamState *getPlayerTeam(PlayerColor color) const = 0;
/// Returns current state of a specific player. Player must be valid
virtual const PlayerState * getPlayerState(PlayerColor color, bool verbose = true) const = 0;
/// Returns starting settings of a specified player. Player must be valid
virtual const PlayerSettings * getPlayerSettings(PlayerColor color) const = 0;
/// Returns relations (allies, enemies, etc) of two specified, valid players
virtual PlayerRelations getPlayerRelations(PlayerColor color1, PlayerColor color2) const = 0;
/// Returns number of wandering heroes or wandering and garrisoned heroes for specified player
virtual int getHeroCount(PlayerColor player, bool includeGarrisoned) const = 0;
/// Returns in-game status if specified player. Player must be valid
virtual EPlayerStatus getPlayerStatus(PlayerColor player, bool verbose = true) const = 0;
/// Returns amount of resource of a specific type owned by a specified player
virtual int getResource(PlayerColor Player, GameResID which) const = 0;
/// Returns pointer to hero using provided object ID. Returns null on failure
virtual const CGHeroInstance * getHero(ObjectInstanceID objid) const = 0;
/// Returns pointer to town using provided object ID. Returns null on failure
virtual const CGTownInstance* getTown(ObjectInstanceID objid) const = 0;
/// Returns pointer to object using provided object ID. Returns null on failure
virtual const CGObjectInstance * getObj(ObjectInstanceID objid, bool verbose = true) const = 0;
/// Returns pointer to object using provided object ID. Returns null on failure
virtual const CGObjectInstance * getObjInstance(ObjectInstanceID oid) const = 0;
/// Returns pointer to artifact using provided object ID. Returns null on failure
virtual const CArtifactInstance * getArtInstance(ArtifactInstanceID aid) const = 0;
/// Returns pointer to specified tile or nullptr on error
virtual const TerrainTile * getTile(int3 tile, bool verbose = true) const = 0;
/// Returns pointer to specified tile without checking for permissions. Avoid its usage!
virtual const TerrainTile * getTileUnchecked(int3 tile) const = 0;
/// Returns pointer to top-most object on specified tile, or nullptr on error
virtual const CGObjectInstance * getTopObj(int3 pos) const = 0;
/// Returns whether it is possible to dig for Grail on specified tile
virtual EDiggingStatus getTileDigStatus(int3 tile, bool verbose = true) const = 0;
/// Calculates pathfinding data into specified pathfinder config
virtual void calculatePaths(const std::shared_ptr<PathfinderConfig> & config) const = 0;
/// Returns position of creature that guards specified tile, or invalid tile if there are no guards
virtual int3 guardingCreaturePosition (int3 pos) const = 0;
/// Return true if src tile is visitable from dst tile
virtual bool checkForVisitableDir(const int3 & src, const int3 & dst) const = 0;
/// Returns all wandering monsters that guard specified tile
virtual std::vector<const CGObjectInstance*> getGuardingCreatures (int3 pos) const = 0;
/// Returns all tiles within specified range with specific tile visibility mode
virtual void getTilesInRange(std::unordered_set<int3> & tiles, const int3 & pos, int radius, ETileVisibility mode, std::optional<PlayerColor> player = std::optional<PlayerColor>(), int3::EDistanceFormula formula = int3::DIST_2D) const = 0;
/// returns all tiles on given level (-1 - both levels, otherwise number of level)
virtual void getAllTiles(std::unordered_set<int3> &tiles, std::optional<PlayerColor> player, int level, std::function<bool(const TerrainTile *)> filter) const = 0;
virtual std::vector<ObjectInstanceID> getVisibleTeleportObjects(std::vector<ObjectInstanceID> ids, PlayerColor player) const = 0;
virtual std::vector<ObjectInstanceID> getTeleportChannelEntrances(TeleportChannelID id, PlayerColor Player = PlayerColor::UNFLAGGABLE) const = 0;
virtual std::vector<ObjectInstanceID> getTeleportChannelExits(TeleportChannelID id, PlayerColor Player = PlayerColor::UNFLAGGABLE) const = 0;
virtual bool isTeleportChannelImpassable(TeleportChannelID id, PlayerColor player = PlayerColor::UNFLAGGABLE) const = 0;
virtual bool isTeleportChannelBidirectional(TeleportChannelID id, PlayerColor player = PlayerColor::UNFLAGGABLE) const = 0;
virtual bool isTeleportChannelUnidirectional(TeleportChannelID id, PlayerColor player = PlayerColor::UNFLAGGABLE) const = 0;
virtual bool isTeleportEntrancePassable(const CGTeleport * obj, PlayerColor player) const = 0;
#if SCRIPTING_ENABLED
virtual scripting::Pool * getGlobalContextPool() const = 0;
#endif
};
VCMI_LIB_NAMESPACE_END