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vcmi/lib/entities/artifact/CArtifactInstance.cpp

289 lines
7.3 KiB
C++

/*
* CArtifactInstance.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CArtifactInstance.h"
#include "CArtifact.h"
#include "CArtifactSet.h"
#include "../../callback/IGameInfoCallback.h"
#include "../../gameState/CGameState.h"
VCMI_LIB_NAMESPACE_BEGIN
CCombinedArtifactInstance::PartInfo::PartInfo(const CArtifactInstance * artifact, ArtifactPosition slot)
: artifactPtr(artifact)
, artifactID(artifact->getId())
, slot(slot)
{
}
const CArtifactInstance * CCombinedArtifactInstance::PartInfo::getArtifact() const
{
assert(artifactPtr != nullptr || !artifactID.hasValue());
return artifactPtr;
}
ArtifactInstanceID CCombinedArtifactInstance::PartInfo::getArtifactID() const
{
return artifactID;
}
void CCombinedArtifactInstance::addPart(const CArtifactInstance * art, const ArtifactPosition & slot)
{
auto artInst = static_cast<CArtifactInstance*>(this);
assert(vstd::contains_if(artInst->getType()->getConstituents(),
[=](const CArtifact * partType)
{
return partType->getId() == art->getTypeId();
}));
assert(art->getParentNodes().size() == 1 && art->getParentNodes().front() == art->getType());
partsInfo.emplace_back(art, slot);
artInst->attachToSource(*art);
}
bool CCombinedArtifactInstance::isPart(const CArtifactInstance * supposedPart) const
{
if(supposedPart == this)
return true;
for(const PartInfo & constituent : partsInfo)
{
if(constituent.getArtifactID() == supposedPart->getId())
return true;
}
return false;
}
bool CCombinedArtifactInstance::hasParts() const
{
return !partsInfo.empty();
}
const std::vector<CCombinedArtifactInstance::PartInfo> & CCombinedArtifactInstance::getPartsInfo() const
{
return partsInfo;
}
void CCombinedArtifactInstance::addPlacementMap(const CArtifactSet::ArtPlacementMap & placementMap)
{
if(!placementMap.empty())
for(auto & part : partsInfo)
{
if(placementMap.find(part.getArtifact()) != placementMap.end())
part.slot = placementMap.at(part.getArtifact());
}
}
SpellID CScrollArtifactInstance::getScrollSpellID() const
{
auto artInst = static_cast<const CArtifactInstance*>(this);
const auto bonus = artInst->getFirstBonus(Selector::type()(BonusType::SPELL));
if(!bonus)
return SpellID::NONE;
return bonus->subtype.as<SpellID>();
}
void CGrowingArtifactInstance::growingUp()
{
auto artInst = static_cast<CArtifactInstance*>(this);
const auto artType = artInst->getType();
if(artType->isGrowing())
{
const auto growingBonus = artInst->getBonusesOfType(BonusType::ARTIFACT_GROWING);
assert(!growingBonus->empty());
growingBonus->front()->val++;
for(const auto & bonus : artType->getBonusesPerLevel())
{
// Every n levels
if(artInst->valOfBonuses(BonusType::ARTIFACT_GROWING) % bonus.first == 0)
{
artInst->accumulateBonus(std::make_shared<Bonus>(*bonus.second));
}
}
for(const auto & bonus : artType->getThresholdBonuses())
{
// At n level
if(artInst->valOfBonuses(BonusType::ARTIFACT_GROWING) == bonus.first)
{
artInst->addNewBonus(std::make_shared<Bonus>(*bonus.second));
}
}
if(artType->isCharged())
artInst->onChargesChanged();
}
}
void CChargedArtifactInstance::onChargesChanged()
{
auto artInst = static_cast<CArtifactInstance*>(this);
const auto artType = artInst->getType();
if(!artType->isCharged())
return;
const auto bonusSelector = artType->getDischargeCondition() == DischargeArtifactCondition::SPELLCAST ?
Selector::type()(BonusType::SPELL) : Selector::all;
auto instBonuses = artInst->getAllBonuses(bonusSelector, nullptr);
if(artInst->getCharges() == 0)
{
for(const auto & bonus : *instBonuses)
if(bonus->type != BonusType::ARTIFACT_GROWING && bonus->type != BonusType::ARTIFACT_CHARGE)
artInst->removeBonus(bonus);
}
else
{
for(const auto & refBonus : *artType->getAllBonuses(bonusSelector, nullptr))
{
if(const auto bonusFound = std::find_if(instBonuses->begin(), instBonuses->end(),
[refBonus](const auto & instBonus)
{
return refBonus->type == instBonus->type;
}); bonusFound == instBonuses->end())
{
artInst->accumulateBonus(refBonus);
}
}
}
}
void CChargedArtifactInstance::discharge(const uint16_t charges)
{
auto artInst = static_cast<CArtifactInstance*>(this);
if(const auto chargedBonus = artInst->getBonusesOfType(BonusType::ARTIFACT_CHARGE); !chargedBonus->empty())
{
if(chargedBonus->front()->val > charges)
chargedBonus->front()->val -= charges;
else
chargedBonus->front()->val = 0;
onChargesChanged();
}
}
void CChargedArtifactInstance::addCharges(const uint16_t charges)
{
auto artInst = static_cast<CArtifactInstance*>(this);
if(artInst->getType()->isCharged())
{
const auto chargedBonus = artInst->getBonusesOfType(BonusType::ARTIFACT_CHARGE);
assert(!chargedBonus->empty());
chargedBonus->front()->val += charges;
onChargesChanged();
}
}
uint16_t CChargedArtifactInstance::getCharges() const
{
auto artInst = static_cast<const CArtifactInstance*>(this);
return artInst->valOfBonuses(BonusType::ARTIFACT_CHARGE);
}
void CArtifactInstance::init()
{
const auto art = artTypeID.toArtifact();
assert(art);
if(art->isCharged())
{
// Charged artifacts contain all bonuses inside instance bonus node
if(art->getDischargeCondition() == DischargeArtifactCondition::SPELLCAST)
{
for(const auto & bonus : *art->getAllBonuses(Selector::all, nullptr))
if(bonus->type != BonusType::SPELL)
accumulateBonus(bonus);
}
}
else
{
attachToSource(*art);
}
}
CArtifactInstance::CArtifactInstance(IGameInfoCallback *cb, const CArtifact * art)
:CArtifactInstance(cb)
{
artTypeID = art->getId();
init();
}
CArtifactInstance::CArtifactInstance(IGameInfoCallback *cb)
: CBonusSystemNode(ARTIFACT_INSTANCE)
, CCombinedArtifactInstance(cb)
{
}
std::string CArtifactInstance::nodeName() const
{
return "Artifact instance of " + (getType() ? getType()->getJsonKey() : std::string("uninitialized")) + " type";
}
ArtifactID CArtifactInstance::getTypeId() const
{
return artTypeID;
}
const CArtifact * CArtifactInstance::getType() const
{
return artTypeID.hasValue() ? artTypeID.toArtifact() : nullptr;
}
ArtifactInstanceID CArtifactInstance::getId() const
{
return id;
}
void CArtifactInstance::setId(ArtifactInstanceID id)
{
this->id = id;
}
bool CArtifactInstance::canBePutAt(const CArtifactSet * artSet, ArtifactPosition slot, bool assumeDestRemoved) const
{
return getType()->canBePutAt(artSet, slot, assumeDestRemoved);
}
bool CArtifactInstance::isCombined() const
{
return getType()->isCombined();
}
bool CArtifactInstance::isScroll() const
{
return getType()->isScroll();
}
void CArtifactInstance::attachToBonusSystem(CGameState & gs)
{
for(PartInfo & part : partsInfo)
{
part = PartInfo(gs.getArtInstance(part.getArtifactID()), part.slot);
attachToSource(*gs.getArtInstance(part.getArtifactID()));
}
}
void CArtifactInstance::saveCompatibilityFixArtifactID(std::shared_ptr<CArtifactInstance> self)
{
self->cb->gameState().saveCompatibilityLastAllocatedArtifactID = ArtifactInstanceID(self->cb->gameState().saveCompatibilityLastAllocatedArtifactID.getNum()+1);
self->id = self->cb->gameState().saveCompatibilityLastAllocatedArtifactID;
self->cb->gameState().saveCompatibilityUnregisteredArtifacts.push_back(self);
}
VCMI_LIB_NAMESPACE_END