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87 lines
3.2 KiB
C++
87 lines
3.2 KiB
C++
/*
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* JsonRandom.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "GameCallbackHolder.h"
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#include "GameConstants.h"
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#include "ResourceSet.h"
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VCMI_LIB_NAMESPACE_BEGIN
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namespace vstd
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{
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class RNG;
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}
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class JsonNode;
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using JsonVector = std::vector<JsonNode>;
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struct Bonus;
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struct Component;
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class CStackBasicDescriptor;
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class JsonRandom : public GameCallbackHolder
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{
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public:
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using Variables = std::map<std::string, int>;
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private:
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template<typename IdentifierType>
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std::set<IdentifierType> filterKeys(const JsonNode & value, const std::set<IdentifierType> & valuesSet, const Variables & variables);
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template<typename IdentifierType>
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std::set<IdentifierType> filterKeysTyped(const JsonNode & value, const std::set<IdentifierType> & valuesSet);
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template<typename IdentifierType>
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IdentifierType decodeKey(const std::string & modScope, const std::string & value, const Variables & variables);
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template<typename IdentifierType>
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IdentifierType decodeKey(const JsonNode & value, const Variables & variables);
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si32 loadVariable(const std::string & variableGroup, const std::string & value, const Variables & variables, si32 defaultValue);
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public:
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using GameCallbackHolder::GameCallbackHolder;
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struct RandomStackInfo
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{
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std::vector<const CCreature *> allowedCreatures;
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si32 minAmount;
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si32 maxAmount;
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};
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si32 loadValue(const JsonNode & value, vstd::RNG & rng, const Variables & variables, si32 defaultValue = 0);
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TResources loadResources(const JsonNode & value, vstd::RNG & rng, const Variables & variables);
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TResources loadResource(const JsonNode & value, vstd::RNG & rng, const Variables & variables);
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PrimarySkill loadPrimary(const JsonNode & value, vstd::RNG & rng, const Variables & variables);
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std::vector<si32> loadPrimaries(const JsonNode & value, vstd::RNG & rng, const Variables & variables);
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SecondarySkill loadSecondary(const JsonNode & value, vstd::RNG & rng, const Variables & variables);
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std::map<SecondarySkill, si32> loadSecondaries(const JsonNode & value, vstd::RNG & rng, const Variables & variables);
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ArtifactID loadArtifact(const JsonNode & value, vstd::RNG & rng, const Variables & variables);
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std::vector<ArtifactID> loadArtifacts(const JsonNode & value, vstd::RNG & rng, const Variables & variables);
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SpellID loadSpell(const JsonNode & value, vstd::RNG & rng, const Variables & variables);
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std::vector<SpellID> loadSpells(const JsonNode & value, vstd::RNG & rng, const Variables & variables);
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CStackBasicDescriptor loadCreature(const JsonNode & value, vstd::RNG & rng, const Variables & variables);
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std::vector<CStackBasicDescriptor> loadCreatures(const JsonNode & value, vstd::RNG & rng, const Variables & variables);
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std::vector<RandomStackInfo> evaluateCreatures(const JsonNode & value, const Variables & variables);
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std::vector<PlayerColor> loadColors(const JsonNode & value, vstd::RNG & rng, const Variables & variables);
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std::vector<HeroTypeID> loadHeroes(const JsonNode & value, vstd::RNG & rng);
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std::vector<HeroClassID> loadHeroClasses(const JsonNode & value, vstd::RNG & rng);
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static std::vector<Bonus> loadBonuses(const JsonNode & value);
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};
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VCMI_LIB_NAMESPACE_END
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