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62 lines
1.6 KiB
C++
62 lines
1.6 KiB
C++
/*
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* MapProxy.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "MapProxy.h"
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#include "../TerrainHandler.h"
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#include "../GameLibrary.h"
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VCMI_LIB_NAMESPACE_BEGIN
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MapProxy::MapProxy(RmgMap & map):
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map(map)
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{
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}
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void MapProxy::insertObject(std::shared_ptr<CGObjectInstance> obj)
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{
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Lock lock(mx);
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map.getEditManager()->insertObject(obj);
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}
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void MapProxy::insertObjects(const std::set<std::shared_ptr<CGObjectInstance>> & objects)
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{
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Lock lock(mx);
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map.getEditManager()->insertObjects(objects);
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}
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void MapProxy::removeObject(CGObjectInstance * obj)
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{
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Lock lock(mx);
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map.getEditManager()->removeObject(obj);
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}
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void MapProxy::drawTerrain(vstd::RNG & generator, std::vector<int3> & tiles, TerrainId terrain)
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{
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Lock lock(mx);
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map.getEditManager()->getTerrainSelection().setSelection(tiles);
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map.getEditManager()->drawTerrain(terrain, map.getDecorationsPercentage(), &generator);
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}
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void MapProxy::drawRivers(vstd::RNG & generator, std::vector<int3> & tiles, TerrainId terrain)
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{
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Lock lock(mx);
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map.getEditManager()->getTerrainSelection().setSelection(tiles);
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map.getEditManager()->drawRiver(LIBRARY->terrainTypeHandler->getById(terrain)->river, &generator);
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}
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void MapProxy::drawRoads(vstd::RNG & generator, std::vector<int3> & tiles, RoadId roadType)
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{
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Lock lock(mx);
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map.getEditManager()->getTerrainSelection().setSelection(tiles);
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map.getEditManager()->drawRoad(roadType, &generator);
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}
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VCMI_LIB_NAMESPACE_END
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