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38 lines
1.2 KiB
C++
38 lines
1.2 KiB
C++
/*
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* DimensionDoorEffect.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "AdventureSpellEffect.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class DimensionDoorEffect final : public AdventureSpellRangedEffect
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{
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std::string cursor;
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std::string cursorGuarded;
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int movementPointsRequired;
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int movementPointsTaken;
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bool waterLandFailureTakesPoints;
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bool exposeFow;
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public:
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DimensionDoorEffect(const CSpell * s, const JsonNode & config);
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private:
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bool canBeCastImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster) const final;
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bool canBeCastAtImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const final;
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ESpellCastResult applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const final;
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void endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const final;
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std::string getCursorForTarget(const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const final;
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};
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VCMI_LIB_NAMESPACE_END
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