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vcmi/lib/spells/adventure/DimensionDoorEffect.h
2025-07-13 23:03:45 +03:00

38 lines
1.2 KiB
C++

/*
* DimensionDoorEffect.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "AdventureSpellEffect.h"
VCMI_LIB_NAMESPACE_BEGIN
class DimensionDoorEffect final : public AdventureSpellRangedEffect
{
std::string cursor;
std::string cursorGuarded;
int movementPointsRequired;
int movementPointsTaken;
bool waterLandFailureTakesPoints;
bool exposeFow;
public:
DimensionDoorEffect(const CSpell * s, const JsonNode & config);
private:
bool canBeCastImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster) const final;
bool canBeCastAtImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const final;
ESpellCastResult applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const final;
void endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const final;
std::string getCursorForTarget(const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const final;
};
VCMI_LIB_NAMESPACE_END