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42 lines
1.5 KiB
C++
42 lines
1.5 KiB
C++
/*
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* TownPortalEffect.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "AdventureSpellEffect.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class CGTownInstance;
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class DLL_LINKAGE TownPortalEffect final : public IAdventureSpellEffect
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{
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const CSpell * owner;
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int movementPointsRequired;
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int movementPointsTaken;
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bool allowTownSelection;
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bool skipOccupiedTowns;
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public:
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TownPortalEffect(const CSpell * s, const JsonNode & config);
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int getMovementPointsRequired() const { return movementPointsRequired; }
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bool townSelectionAllowed() const { return allowTownSelection; }
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private:
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ESpellCastResult applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override;
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ESpellCastResult beginCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters, const AdventureSpellMechanics & mechanics) const override;
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void endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override;
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const CGTownInstance * findNearestTown(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters, const std::vector<const CGTownInstance *> & pool) const;
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std::vector<const CGTownInstance *> getPossibleTowns(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const;
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};
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VCMI_LIB_NAMESPACE_END
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