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95 lines
2.7 KiB
C++
95 lines
2.7 KiB
C++
/*
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* MapRendererContext.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "MapRendererContextState.h"
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#include "IMapRendererContext.h"
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#include "mapHandler.h"
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#include "../CPlayerInterface.h"
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#include "../GameInstance.h"
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#include "../adventureMap/AdventureMapInterface.h"
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#include "../../lib/callback/CCallback.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../lib/mapping/CMap.h"
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static bool compareObjectBlitOrder(ObjectInstanceID left, ObjectInstanceID right)
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{
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//FIXME: remove mh access
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return CMap::compareObjectBlitOrder(GAME->map().getMap()->getObject(left), GAME->map().getMap()->getObject(right));
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}
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MapRendererContextState::MapRendererContextState()
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: objects(GAME->interface()->cb->getMapSize())
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{
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logGlobal->debug("Loading map objects");
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for(const auto & obj : GAME->map().getMap()->getObjects())
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addObject(obj);
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logGlobal->debug("Done loading map objects");
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}
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void MapRendererContextState::addObject(const CGObjectInstance * obj)
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{
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if(!obj)
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return;
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for(int fx = 0; fx < obj->getWidth(); ++fx)
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{
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for(int fy = 0; fy < obj->getHeight(); ++fy)
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{
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int3 currTile(obj->anchorPos().x - fx, obj->anchorPos().y - fy, obj->anchorPos().z);
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if(GAME->interface()->cb->isInTheMap(currTile) && obj->coveringAt(currTile))
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{
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auto & container = objects[currTile];
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auto position = std::upper_bound(container.begin(), container.end(), obj->id, compareObjectBlitOrder);
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container.insert(position, obj->id);
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usedTiles[obj->id].push_back(currTile);
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}
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}
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}
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}
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void MapRendererContextState::addMovingObject(const CGObjectInstance * object, const int3 & tileFrom, const int3 & tileDest)
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{
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int xFrom = std::min(tileFrom.x, tileDest.x) - object->getWidth();
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int xDest = std::max(tileFrom.x, tileDest.x);
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int yFrom = std::min(tileFrom.y, tileDest.y) - object->getHeight();
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int yDest = std::max(tileFrom.y, tileDest.y);
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for(int x = xFrom; x <= xDest; ++x)
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{
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for(int y = yFrom; y <= yDest; ++y)
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{
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int3 currTile(x, y, object->anchorPos().z);
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if(GAME->interface()->cb->isInTheMap(currTile))
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{
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auto & container = objects[currTile];
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auto position = std::upper_bound(container.begin(), container.end(), object->id, compareObjectBlitOrder);
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container.insert(position, object->id);
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usedTiles[object->id].push_back(currTile);
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}
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}
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}
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}
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void MapRendererContextState::removeObject(const CGObjectInstance * object)
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{
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for (const auto & usedTile : usedTiles[object->id])
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vstd::erase(objects[usedTile], object->id);
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usedTiles.erase(object->id);
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}
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