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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
vcmi/client
2023-08-05 13:39:08 +03:00
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adventureMap Use new adventure map state to detect opponent human turn 2023-07-27 17:26:52 +02:00
battle Added workaround for running game with outdated extras mod from 1.2 2023-08-01 14:47:17 +03:00
eventsSDL Fix assertion failure on exit due to mutex lock 2023-07-24 23:01:44 +03:00
gui Fix conflicting market/town hotkeys 2023-07-30 12:34:34 +03:00
icons Update generate_icns.py 2023-04-16 12:33:35 +02:00
ios changes from code review 2023-07-08 21:02:03 +02:00
lobby Fix error on opening map list with hota maps 2023-07-24 23:27:26 +03:00
mainmenu Implemented lazy totalRedraw to prevent multiple redraws on single frame 2023-07-18 17:31:21 +03:00
mapView Attempt to fix / trace crashes from Google Play statistics 2023-07-18 17:31:21 +03:00
render Always show correct game resolution in settings, unaffected by scaling 2023-07-15 16:09:44 +03:00
renderSDL Execute cursor changes in main thread on any platform 2023-07-30 12:30:56 +03:00
widgets Button-Sound -> haptic feedback 2023-07-29 00:11:16 +02:00
windows Show creature popup window on right-click in town fort 2023-07-30 15:29:18 +03:00
CFocusableHelper.cpp
CFocusableHelper.h
CGameInfo.cpp Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
CGameInfo.h Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
Client.cpp Minor rework & cleanup of combat replays 2023-07-27 19:25:55 +03:00
Client.h Significantly simplified threading model in battles 2023-07-18 19:55:59 +03:00
ClientCommandManager.cpp Implemented "Allied Adventure Map AI" option 2023-07-03 14:34:53 +03:00
ClientCommandManager.h show/showAll methods now use Canvas instead of SDL_Surface 2023-06-02 16:42:18 +03:00
ClientNetPackVisitors.h Merged server savegame and (broken and unused) client savegame files 2023-07-09 15:30:47 +03:00
CMakeLists.txt Refactoring of CGarrisonInt 2023-07-21 15:47:42 +03:00
CMT.cpp Merge branch 'develop' into unlimited-autosave 2023-07-16 15:19:04 +02:00
CMT.h Moved SDL renderer access to ScreenHandler class 2023-07-07 14:29:03 +03:00
CMusicHandler.cpp Merged "music" resource type into "sound", enables ogg's use as sounds 2023-05-15 22:22:54 +03:00
CMusicHandler.h vcmi: modernize headers 2023-04-30 13:35:54 +03:00
CPlayerInterface.cpp Minor rework & cleanup of combat replays 2023-07-27 19:25:55 +03:00
CPlayerInterface.h Minor rework & cleanup of combat replays 2023-07-27 19:25:55 +03:00
CServerHandler.cpp Attempt to fix & improve error detection: 2023-07-24 18:48:56 +03:00
CServerHandler.h Refactoring of campaign handler: rename types and use strong typing 2023-06-26 17:15:59 +03:00
CVideoHandler.cpp Replaced event handling break system with key capturing 2023-05-20 01:51:49 +03:00
CVideoHandler.h Video playback is now time-based, using video file timings 2023-01-28 13:19:35 +02:00
LobbyClientNetPackVisitors.h Removed magical initialization of registry via static variables 2023-04-08 21:29:04 +03:00
NetPacksClient.cpp Workaround for crash? 2023-08-05 13:39:08 +03:00
NetPacksLobbyClient.cpp Renamed "Int" -> "Window" in WindowHandler API 2023-05-16 19:10:22 +03:00
PlayerLocalState.cpp Added encapsulation for movement points access 2023-06-25 17:42:36 +03:00
PlayerLocalState.h Moved selection logic to player state 2023-04-20 22:04:24 +03:00
resource.h
StdInc.cpp
StdInc.h Removed most SDL includes from headers, removed SDL int's 2023-01-30 19:55:32 +02:00
VCMI_client.cbp
VCMI_client.rc
VCMI_client.vcxproj
VCMI_client.vcxproj.filters
vcmi.ico new icons 2023-04-15 12:52:11 +02:00