mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-26 22:57:00 +02:00
94 lines
3.1 KiB
C++
94 lines
3.1 KiB
C++
/*
|
|
* IMapRendererContext.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
class int3;
|
|
class Point;
|
|
class CGObjectInstance;
|
|
class ObjectInstanceID;
|
|
struct TerrainTile;
|
|
struct CGPath;
|
|
|
|
VCMI_LIB_NAMESPACE_END
|
|
|
|
class IMapRendererContext
|
|
{
|
|
public:
|
|
using MapObject = ObjectInstanceID;
|
|
using MapObjectsList = std::vector<MapObject>;
|
|
|
|
virtual ~IMapRendererContext() = default;
|
|
|
|
/// returns dimensions of current map
|
|
virtual int3 getMapSize() const = 0;
|
|
|
|
/// returns true if chosen coordinates exist on map
|
|
virtual bool isInMap(const int3 & coordinates) const = 0;
|
|
|
|
/// returns true if selected tile has animation and should not be cached
|
|
virtual bool tileAnimated(const int3 & coordinates) const = 0;
|
|
|
|
/// returns tile by selected coordinates. Coordinates MUST be valid
|
|
virtual const TerrainTile & getMapTile(const int3 & coordinates) const = 0;
|
|
|
|
/// returns all objects visible on specified tile
|
|
virtual const MapObjectsList & getObjects(const int3 & coordinates) const = 0;
|
|
|
|
/// returns specific object by ID, or nullptr if not found
|
|
virtual const CGObjectInstance * getObject(ObjectInstanceID objectID) const = 0;
|
|
|
|
/// returns path of currently active hero, or nullptr if none
|
|
virtual const CGPath * currentPath() const = 0;
|
|
|
|
/// returns true if specified tile is visible in current context
|
|
virtual bool isVisible(const int3 & coordinates) const = 0;
|
|
|
|
/// returns true if specified object is the currently active hero
|
|
virtual bool isActiveHero(const CGObjectInstance* obj) const = 0;
|
|
|
|
virtual size_t objectGroupIndex(ObjectInstanceID objectID) const = 0;
|
|
virtual Point objectImageOffset(ObjectInstanceID objectID, const int3 & coordinates) const = 0;
|
|
|
|
/// returns object animation transparency. IF set to 0, object will not be visible
|
|
virtual double objectTransparency(ObjectInstanceID objectID, const int3 & coordinates) const = 0;
|
|
|
|
/// returns animation frame for selected object
|
|
virtual size_t objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const = 0;
|
|
|
|
/// returns index of image for overlay on specific tile, or numeric_limits::max if none
|
|
virtual size_t overlayImageIndex(const int3 & coordinates) const = 0;
|
|
|
|
/// returns animation frame for terrain
|
|
virtual size_t terrainImageIndex(size_t groupSize) const = 0;
|
|
|
|
virtual double viewTransitionProgress() const = 0;
|
|
|
|
/// if true, rendered images will be converted to grayscale
|
|
virtual bool filterGrayscale() const = 0;
|
|
|
|
virtual bool showRoads() const = 0;
|
|
virtual bool showRivers() const = 0;
|
|
virtual bool showBorder() const = 0;
|
|
|
|
/// if true, world view overlay will be shown
|
|
virtual bool showOverlay() const = 0;
|
|
|
|
/// if true, map grid should be visible on map
|
|
virtual bool showGrid() const = 0;
|
|
virtual bool showVisitable() const = 0;
|
|
virtual bool showBlocked() const = 0;
|
|
|
|
/// if true, spell range for teleport / scuttle boat will be visible
|
|
virtual bool showSpellRange(const int3 & position) const = 0;
|
|
|
|
};
|