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3dd4fa2528
Final goal (of multiple PR's) is to remove all remaining pointers from serializeable game state, and replace them with either identifiers or with shared/unique pointers. CGTownInstance::town and CGHeroInstance::type members have been removed. Now this data is computed dynamically using subID member. VLC entity of a town can now be accessed via following methods: - getFactionID() returns ID of a faction - getFaction() returns pointer to a faction - getTown() returns pointer to a town VLC entity of a hero can now be accessed via following methods: - getHeroTypeID() returns ID of a hero - getHeroClassID() returns ID of a hero class - getHeroType() returns pointer to a hero - getHeroClass() returns pointer to a hero class
65 lines
2.2 KiB
C++
65 lines
2.2 KiB
C++
/*
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* mock_Creature.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include <vcmi/Creature.h>
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class IBonusBearer;
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class FactionID;
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class CreatureMock : public Creature
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{
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public:
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MOCK_CONST_METHOD0(getNameTranslated, std::string ());
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MOCK_CONST_METHOD0(getNameTextID, std::string ());
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MOCK_CONST_METHOD0(getNameSingularTranslated, std::string ());
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MOCK_CONST_METHOD0(getNameSingularTextID, std::string ());
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MOCK_CONST_METHOD0(getNamePluralTranslated, std::string ());
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MOCK_CONST_METHOD0(getNamePluralTextID, std::string ());
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MOCK_CONST_METHOD0(getIndex, int32_t());
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MOCK_CONST_METHOD0(getIconIndex, int32_t());
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MOCK_CONST_METHOD0(getJsonKey, std::string ());
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MOCK_CONST_METHOD0(getModScope, std::string ());
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MOCK_CONST_METHOD0(getName, const std::string &());
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MOCK_CONST_METHOD0(getId, CreatureID());
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MOCK_CONST_METHOD0(getBonusBearer, const IBonusBearer *());
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MOCK_CONST_METHOD1(registerIcons, void(const IconRegistar &));
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MOCK_CONST_METHOD0(getPluralName, const std::string &());
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MOCK_CONST_METHOD0(getSingularName, const std::string &());
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MOCK_CONST_METHOD0(getMaxHealth, uint32_t());
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MOCK_CONST_METHOD0(getAdvMapAmountMin, int32_t());
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MOCK_CONST_METHOD0(getAdvMapAmountMax, int32_t());
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MOCK_CONST_METHOD0(getAIValue, int32_t());
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MOCK_CONST_METHOD0(getFightValue, int32_t());
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MOCK_CONST_METHOD0(getLevel, int32_t());
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MOCK_CONST_METHOD0(getGrowth, int32_t());
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MOCK_CONST_METHOD0(getHorde, int32_t());
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MOCK_CONST_METHOD0(getFactionID, FactionID());
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MOCK_CONST_METHOD0(getBaseAttack, int32_t());
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MOCK_CONST_METHOD0(getBaseDefense, int32_t());
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MOCK_CONST_METHOD0(getBaseDamageMin, int32_t());
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MOCK_CONST_METHOD0(getBaseDamageMax, int32_t());
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MOCK_CONST_METHOD0(getBaseHitPoints, int32_t());
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MOCK_CONST_METHOD0(getBaseSpellPoints, int32_t());
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MOCK_CONST_METHOD0(getBaseSpeed, int32_t());
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MOCK_CONST_METHOD0(getBaseShots, int32_t());
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MOCK_CONST_METHOD1(getCost, int32_t(int32_t));
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MOCK_CONST_METHOD0(isDoubleWide, bool());
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MOCK_CONST_METHOD1(getRecruitCost, int32_t(GameResID));
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MOCK_CONST_METHOD0(getFullRecruitCost, ResourceSet());
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MOCK_CONST_METHOD0(hasUpgrades, bool());
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};
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