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Open-source engine for Heroes of Might and Magic III
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.github Use msvc build for daily Windows builds 2024-10-30 14:39:56 +00:00
AI Extend AI garrison troop removal logic to all RoE campaigns to emulate 2024-11-17 17:38:54 +00:00
android Update release date to monday 2024-08-25 19:42:25 +00:00
CI Changes according to review 2024-10-27 19:37:04 +00:00
client Restored all disabled mod functinality that was used by client 2024-11-26 13:55:46 +00:00
clientapp Fix linker error in EntryPoint if ffmpeg is missing due to missing DISABLE_VIDEO in vcmiclient target 2024-11-15 00:49:22 +01:00
cmake_modules Fix typos using https://github.com/crate-ci/typos 2024-06-24 03:47:19 +02:00
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ios [launcher] show button to copy existing data on iOS >= 13 2024-06-09 18:20:39 +03:00
launcher Allow mod operations such as install when possible 2024-11-26 13:55:46 +00:00
lib Allow mod operations such as install when possible 2024-11-26 13:55:46 +00:00
lobby Split CGeneralTextHandler file into 1 file per class form 2024-07-20 12:55:17 +00:00
mapeditor Mod management rework, part 1 2024-11-26 13:55:46 +00:00
Mods/vcmi Remove no longer used translation strings 2024-11-26 13:55:46 +00:00
osx [launcher] build for Android 2024-06-08 00:09:04 +03:00
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scripting Reduce usage of pointers to VLC entities 2024-10-10 12:28:08 +00:00
scripts/lib Fix typos using https://github.com/crate-ci/typos 2024-06-24 03:47:19 +02:00
server Mod management rework, part 1 2024-11-26 13:55:46 +00:00
serverapp Bind server to a randomly assigned port 2024-07-12 01:06:36 +03:00
test Update tests 2024-10-30 16:22:12 +00:00
vcmiqt Restored all disabled mod functinality that was used by client 2024-11-26 13:55:46 +00:00
win Update vcpkg, fix QT paths 2022-09-24 10:53:09 +03:00
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AUTHORS.h add support for soft dependencies 2024-10-26 19:15:12 +08:00
CCallback.cpp Split CHeroHandler.cpp/.h into 1 file per class 2024-10-13 14:01:09 +00:00
CCallback.h Implemented serialization of local player state in json form 2024-10-08 20:04:32 +00:00
ChangeLog.md Added all 1.6 changes so far to ChangeLog.md 2024-10-30 13:28:34 +00:00
CMakeLists.txt Remove '-Og' from MINGW debug builds. It interferes with debugging. See https://stackoverflow.com/a/63386263/2323908. Instead, the default O0 is used. 2024-11-16 17:15:55 +01:00
CMakePresets.json Set CMAKE_C_COMPILER and CMAKE_CXX_COMPILER to gcc and g++ for windows-mingw-release preset. 2024-11-14 23:26:24 +01:00
conanfile.py Changes according to review 2024-10-14 13:23:48 +00:00
fuzzylite.pc.in Upgrade to fuzzylite 6.0 as a submodule 2017-08-15 16:05:49 +03:00
Global.h Add support for Win7 and 32-bit msvc+vcpkg builds 2024-10-27 09:32:30 +00:00
license.txt convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
vcmibuilder [vcmibuilder] fix default destination directory on macOS 2023-04-01 14:25:26 +03:00
Version.cpp.in wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
Version.h fix MXE build 2022-09-24 15:55:25 +03:00

VCMI Github Downloads Github Downloads Github Downloads Github Downloads

VCMI Project

VCMI is an open-source recreation of Heroes of Might & Magic III engine, giving it new and extended possibilities.

Vanilla town siege in extended window Vanilla town view with radial menu for touchscreen devices Large Spellbook with German translation New widget for Hero selection, featuring Pavillon Town

Latest release

Latest release can be found in Github Releases page. As of right now we plan to have major releases around 3 times per year. Daily builds are still available at builds.vcmi.download but they are not guaranteed to be stable. So we encourage everybody to use them and report found bugs so that we can fix them. Loading saves made with different major version of VCMI is usually not supported, so you may want to finish your ongoing games before updating. Please see corresponding installation guide articles for details for your platform.

Installation guides

See also installation guide for Heroes Chronicles.

Forge Town in battle Asylum town with new creature dialog Ruins town siege Map editor

Documentation and guidelines for players

Documentation and guidelines for translators

Documentation and guidelines for game modders

Documentation and guidelines for developers

Development environment setup instructions:

Engine documentation: (NOTE: may be outdated)

Documentation and guidelines for maintainers

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: https://github.com/vcmi/vcmi-assets

Copyright (C) 2007-2024 VCMI Team (check AUTHORS file for the contributors list)